Search found 211 matches

by PrivateHudson
Mon Mar 27, 2023 4:23 am
Forum: General Forum
Topic: New DLC
Replies: 245
Views: 1010929

Re: New DLC


Is there a chance for a minor update?
Is there something that you feel needs to be addressed in the short term?
At least http://stars-in-shadow.com/forum/viewtopic.php?f=2&t=27&start=1800#p11479 .
And the integration with Population Panel mod would be nice.
PS: I would leave Ion Cannon as is ...
by PrivateHudson
Mon Nov 28, 2022 7:53 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3512549

Re: Suggest - Features and Improvements

You could put a Galactic News Network overlay to report on the Whatever/Those Guys' war. ;)


Speaking of battles, something I'd like to see in this kind of game would be mock battles, I mean, military exercises. You've got an ally, you have an allied fleet in the same system as your own fleet ...
by PrivateHudson
Thu Nov 24, 2022 6:19 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3512549

Re: Suggest - Features and Improvements

I would like to have an option to far-see fleet battles. When it's on, every battle between any fleets, my allies or not, in sensors range or not, generates notification, complete with ability to watch the replay. So wars between alien empires will be less obscure, when only stars on starmap change ...
by PrivateHudson
Fri Nov 18, 2022 4:13 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3512549

Re: Suggest - Features and Improvements

I would like to have an option to far-see fleet battles. When it's on, every battle between any fleets, my allies or not, in sensors range or not, generates notification, complete with ability to watch the replay. So wars between alien empires will be less obscure, when only stars on starmap change ...
by PrivateHudson
Tue Oct 11, 2022 6:34 am
Forum: General Forum
Topic: New DLC
Replies: 245
Views: 1010929

Re: New DLC

zolobolo wrote:...reenacting the game :)
Running out of ideas for Talk Like A Pirate Day? Death Hand the cyborgthugs to the rescue! Then again, we're nearing the halloween, and Gremak, with their diplomatic sweettalking and carnivorous liplicking, could be an option.
by PrivateHudson
Wed Aug 03, 2022 6:48 am
Forum: General Forum
Topic: Comparative Ship Strengths
Replies: 8
Views: 43697

Re: Comparative Ship Strengths

Gremak light cruiser foreva! (also aestetically)
by PrivateHudson
Thu May 19, 2022 10:19 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3999988

Re: Report - Current Bugs and Issues

Was about to report double DoW offer from an ally, but Upload game logs failed. Is the game no longer supported?
by PrivateHudson
Tue Mar 29, 2022 8:38 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 129
Views: 554544

Re: Please Report Missing and/or Placeholder Text

Not sure if message "Humanitys has taken Xxx!" should be fixed - it certainly adds to aliens' alienness.
by PrivateHudson
Wed Mar 02, 2022 5:42 pm
Forum: General Forum
Topic: First research goals
Replies: 11
Views: 50166

Re: First research goals

For me it's always Xenology -> Orbital Construction, as all my early research (besides racial and population built-in) is provided by Science Star Bases, not Labs. Planets mostly are covered in Mines. Then usually go Guidance Systems (to build anti-Harpy/Pirate missile boats) and Market Theory (to ...
by PrivateHudson
Fri Feb 25, 2022 1:13 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3512549

Re: Suggest - Features and Improvements

Ashdars and gremaks living in one colony should suffer a morale penalty due to mutual animosity. Small enough to not encumber casual player, and big enough to bother perfectionist micromanager. Of course, the penalty should not apply if ones or the others are slaves.
by PrivateHudson
Sun Feb 20, 2022 9:43 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3999988

Re: Report - Current Bugs and Issues

1. When an ally successfully defends your colony, and you had no forces in that battle, you receive notification "We suffered defeat at ...".
2. I have a colony hosting a Battle Mech brigade, Assault Marine company, some 800k content and 1.2m discontent inhabitants. There is an empty Assault Cruiser ...
by PrivateHudson
Wed Feb 09, 2022 1:42 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3999988

Re: Report - Current Bugs and Issues

Game_10359: There was a splinter colony at Aurelon. Looks like it's no more. But I believe nobody has defeated pirates guarding it. Do splinter colonies have a limited lifespan?
by PrivateHudson
Mon Feb 07, 2022 9:52 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3999988

Re: Report - Current Bugs and Issues

Game_10358: Elnath colony has among available production items Refit (already destroyed) Brake Base.
by PrivateHudson
Fri Jan 28, 2022 11:45 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1250
Views: 3512549

Re: Suggest - Features and Improvements

PrivateHudson wrote:In response to the ultimatum "We will have Xxx, admiral…" said admiral should produce "Come and take it!"
Also, I believe there is place for https://en.wikipedia.org/wiki/Peace_for_our_time in diplomatic dialog around cease-fire.
by PrivateHudson
Thu Jan 27, 2022 9:25 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1845
Views: 3999988

Re: Report - Current Bugs and Issues

Although there is no line in tech tree between Artificial Organisms and Bionomics for Tinkers, the latter isn't attainable without the former.