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by PrivateHudson
Fri Mar 20, 2020 2:22 am
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 11308

Re: Tiny rocks and gas giants question

Arioch wrote:...could offer various bonuses...

Additional Planetary Defense slot. Negative event: invasion of hellmarish creatures due to experiments with teleportation, completely overrunning the moon and causing heavy losses on the planet (up to evacuation).
by PrivateHudson
Mon Mar 16, 2020 10:01 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717382

Re: Report - Current Bugs and Issues

Dialog to recall transports from pool always states "Ships will arrive in 3 turns", even when you have researched strategic speed techs and the actual waiting time will be 2 or 1 turn.
by PrivateHudson
Wed Mar 11, 2020 9:56 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717382

Re: Report - Current Bugs and Issues

Though not very harmful, pirate colony ships left over from defeated pirate bands try to attack your vessels and bomb your colony (apparently, using content of their waste tanks) each turn. Maybe apply to them pop transports' surrender mechanic?
by PrivateHudson
Mon Mar 09, 2020 6:59 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717382

Re: Report - Current Bugs and Issues

Nitpick: Tinkers Missile Destroyer shows in ship designer (leftmost row, installed components) single missile launcher for the 2x medium slot, but twin launcher for 1x missile slot.
by PrivateHudson
Wed Mar 04, 2020 10:21 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717382

Re: Report - Current Bugs and Issues

Why the launch of Leech missiles isn't accompanied by any sound? Not sure if this is a bug or a feature.
by PrivateHudson
Thu Feb 27, 2020 6:48 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717382

Re: Report - Current Bugs and Issues

Probably, alien schemers shouldn't propose to attack factions with which you are already at war.
by PrivateHudson
Thu Feb 27, 2020 6:45 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1690
Views: 717382

Re: Report - Current Bugs and Issues

Game_9128. Attempt to move pop from Ashdar Prime to newly founded Gemma produces transport at Gemma labeled "Pop transport 0 turns to Unknown", population isn't added to Gemma's.
by PrivateHudson
Thu Feb 27, 2020 9:36 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432869

Re: Suggest - Features and Improvements

In response to the ultimatum "We will have Xxx, admiral…" said admiral should produce "Come and take it!"
by PrivateHudson
Wed Feb 26, 2020 8:18 am
Forum: Modding
Topic: fleet pane showing embarked unit
Replies: 15
Views: 6474

Re: fleet pane showing embarked unit

Very useful, thank you, Siyoa! The icons indeed could be a bit larger, but bundling with a must-have PopReport is quite convenient.
by PrivateHudson
Sun Feb 23, 2020 6:56 am
Forum: General Forum
Topic: Tiny rocks and gas giants question
Replies: 29
Views: 11308

Re: Tiny rocks and gas giants question

Not as much as the Viscids! It could be good if it was possible to do something with non-colonizable worlds besides use them to anchor orbitals. Perhaps mining outposts or something like that. Not full-fledged colonies but something somewhat interesting and valuable. It could be driven to the point...
by PrivateHudson
Thu Feb 13, 2020 4:52 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432869

Re: Suggest - Features and Improvements

It has been noted, that in a war where you can not win decisive fleet engagement, you naturally split the fleet into groups barely sufficient to overcome planetary defenses, and go on a rampage against enemy colonies, not caring to defend yours. In this case the outcome is determined by who are dest...
by PrivateHudson
Tue Feb 04, 2020 5:57 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432869

Re: Suggest - Features and Improvements

If I understand correctly, in the current beta branch Yoral Escort Cruiser is identical to Destroyer. Why not add 2x-4x light mounts to justify research cost?
by PrivateHudson
Wed Jan 29, 2020 4:15 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1051
Views: 432869

Re: Suggest - Features and Improvements

I think, your technicians shouldn't be able to repair those components on the captured ships that you lack technology for. Such approach was adopted, for example, by Space Empires V. I'm not sure this will make gameplay better, but it's certainly more logical. Should lower the (very high) attractive...
by PrivateHudson
Mon Jan 27, 2020 8:55 am
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 101
Views: 87298

Re: Please Report Missing and/or Placeholder Text

Cybernetic Organisms tech description: "...a neutral interface to a cybernetic device...".
by PrivateHudson
Thu Jan 09, 2020 12:32 pm
Forum: General Forum
Topic: First Impressions
Replies: 16
Views: 6953

Re: First Impressions

About build queue rearrangement. Carthago delenda est,.. err, please Alt+click to add item to the top.
About viscids. I absolutely loved Steam suggestion thread's idea of viscid spore torpedo - each shot that reaches planet surface creates 100k viscid pop. :twisted:

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