Search found 211 matches
- Mon Mar 27, 2023 4:23 am
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1010929
Re: New DLC
Is there a chance for a minor update?
Is there something that you feel needs to be addressed in the short term?
At least http://stars-in-shadow.com/forum/viewtopic.php?f=2&t=27&start=1800#p11479 .
And the integration with Population Panel mod would be nice.
PS: I would leave Ion Cannon as is ...
- Mon Nov 28, 2022 7:53 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512549
Re: Suggest - Features and Improvements
You could put a Galactic News Network overlay to report on the Whatever/Those Guys' war. ;)
Speaking of battles, something I'd like to see in this kind of game would be mock battles, I mean, military exercises. You've got an ally, you have an allied fleet in the same system as your own fleet ...
Speaking of battles, something I'd like to see in this kind of game would be mock battles, I mean, military exercises. You've got an ally, you have an allied fleet in the same system as your own fleet ...
- Thu Nov 24, 2022 6:19 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512549
Re: Suggest - Features and Improvements
I would like to have an option to far-see fleet battles. When it's on, every battle between any fleets, my allies or not, in sensors range or not, generates notification, complete with ability to watch the replay. So wars between alien empires will be less obscure, when only stars on starmap change ...
- Fri Nov 18, 2022 4:13 pm
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512549
Re: Suggest - Features and Improvements
I would like to have an option to far-see fleet battles. When it's on, every battle between any fleets, my allies or not, in sensors range or not, generates notification, complete with ability to watch the replay. So wars between alien empires will be less obscure, when only stars on starmap change ...
- Tue Oct 11, 2022 6:34 am
- Forum: General Forum
- Topic: New DLC
- Replies: 245
- Views: 1010929
Re: New DLC
Running out of ideas for Talk Like A Pirate Day? Death Hand the cyborgthugs to the rescue! Then again, we're nearing the halloween, and Gremak, with their diplomatic sweettalking and carnivorous liplicking, could be an option.zolobolo wrote:...reenacting the game
- Wed Aug 03, 2022 6:48 am
- Forum: General Forum
- Topic: Comparative Ship Strengths
- Replies: 8
- Views: 43697
Re: Comparative Ship Strengths
Gremak light cruiser foreva! (also aestetically)
- Thu May 19, 2022 10:19 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3999988
Re: Report - Current Bugs and Issues
Was about to report double DoW offer from an ally, but Upload game logs failed. Is the game no longer supported?
- Tue Mar 29, 2022 8:38 am
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 554544
Re: Please Report Missing and/or Placeholder Text
Not sure if message "Humanitys has taken Xxx!" should be fixed - it certainly adds to aliens' alienness.
- Wed Mar 02, 2022 5:42 pm
- Forum: General Forum
- Topic: First research goals
- Replies: 11
- Views: 50166
Re: First research goals
For me it's always Xenology -> Orbital Construction, as all my early research (besides racial and population built-in) is provided by Science Star Bases, not Labs. Planets mostly are covered in Mines. Then usually go Guidance Systems (to build anti-Harpy/Pirate missile boats) and Market Theory (to ...
- Fri Feb 25, 2022 1:13 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512549
Re: Suggest - Features and Improvements
Ashdars and gremaks living in one colony should suffer a morale penalty due to mutual animosity. Small enough to not encumber casual player, and big enough to bother perfectionist micromanager. Of course, the penalty should not apply if ones or the others are slaves.
- Sun Feb 20, 2022 9:43 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3999988
Re: Report - Current Bugs and Issues
1. When an ally successfully defends your colony, and you had no forces in that battle, you receive notification "We suffered defeat at ...".
2. I have a colony hosting a Battle Mech brigade, Assault Marine company, some 800k content and 1.2m discontent inhabitants. There is an empty Assault Cruiser ...
2. I have a colony hosting a Battle Mech brigade, Assault Marine company, some 800k content and 1.2m discontent inhabitants. There is an empty Assault Cruiser ...
- Wed Feb 09, 2022 1:42 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3999988
Re: Report - Current Bugs and Issues
Game_10359: There was a splinter colony at Aurelon. Looks like it's no more. But I believe nobody has defeated pirates guarding it. Do splinter colonies have a limited lifespan?
- Mon Feb 07, 2022 9:52 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3999988
Re: Report - Current Bugs and Issues
Game_10358: Elnath colony has among available production items Refit (already destroyed) Brake Base.
- Fri Jan 28, 2022 11:45 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512549
Re: Suggest - Features and Improvements
Also, I believe there is place for https://en.wikipedia.org/wiki/Peace_for_our_time in diplomatic dialog around cease-fire.PrivateHudson wrote:In response to the ultimatum "We will have Xxx, admiral…" said admiral should produce "Come and take it!"
- Thu Jan 27, 2022 9:25 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 3999988
Re: Report - Current Bugs and Issues
Although there is no line in tech tree between Artificial Organisms and Bionomics for Tinkers, the latter isn't attainable without the former.