Serenitis wrote:zolobolo wrote:...or have it as a map generation option?
This.
The mapgen option would likely be the preferred way to do this, as then you can achieve this effect in almost any map (present and future) rather than have it be confined to a single one.
Maybe a tri-state toggle/dropdown with the default being 'random', and having 'centre' and 'edge' as alternatives?
Then the Ellipse map with player set @ centre becomes the above.
P. much the only map it wouldn't work for is Ring, since every start location in such a map is technically an edge.
In that case this field could be disabled.
Good point, the logic migth not be intuitive on ring
My first thought would be that "center" position is simply in the inner edge of the ring while "edge" is at the outer edge - meaning the depth is withing the ring itself but admittedly it doesnt make much sense there (Still having dynamic options is a pain to program so might as well have a semi-intuitve effect instead)
Serenitis wrote:zolobolo wrote:Option "A" is bar far more interesting for the player...
I prefer B
I like starting at the edge of the map. The fewer directions my attention is being pulled in, the more fun I generally have. And vice-versa.
Not a fan of lots of things going on at once.
We're all different etc.
Yes I know lots of players (and DEVs) prefer starging from edge location - was repeated countless times during DEV of Galciv3 for example
For me the goal it so have maximum immersion and fair difficulty - hence the center location serves well: it provides diffculty without gimicky handicaps to the AI and by being sorrounded I get to feel like a tiny empire in a wast galaxy (even if my neighbours aroud me are actually already at the edge of the world - will only have to confront that reality once I get there
But having this as an option everyone can enjoy the map as they wish - having a random option is also perfect for those who do not want to think and decide on the options so having it as a default also makes perfect sense