I would suggest priorizing the new race built around terraformation mentioned a while back as it would:
- Neatly tie into the environment degradation mechnic after obsessive bombing
- Fit well with a new concept of super base and this new unit could not only spice up the race, but also the generic ...
Search found 120 matches
- Tue Jan 22, 2019 2:42 pm
- Forum: General Forum
- Topic: Expansion\DLC plans?
- Replies: 31
- Views: 55333
- Sun Jan 20, 2019 8:17 am
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 554554
Re: Please Report Missing and/or Placeholder Text
Arda Thrust Vanes tech says that it increases speed by +1 and also +3.
- Sun Jan 20, 2019 5:17 am
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 130990
Re: Testing the Current Diplomacy Changes
This last 01/17/19 update seems quite nice. The AI doesn't spam messages to you. Overall they seem more reasonable.
The AI has objected to me colonizing a planet a few times. Occurred with different races. Seemed quite reasonable for it to come up when it did.
The AI also twice objected to me ...
The AI has objected to me colonizing a planet a few times. Occurred with different races. Seemed quite reasonable for it to come up when it did.
The AI also twice objected to me ...
- Sat Jan 19, 2019 12:24 pm
- Forum: Testing
- Topic: Please Report Missing and/or Placeholder Text
- Replies: 129
- Views: 554554
Re: Please Report Missing and/or Placeholder Text
Analyzing a raider asteroid base that I took out resulted in 10% research of Hidden Bases. The description says it should be hidden from everyone and non-discoverable.
- Mon Jan 07, 2019 4:52 am
- Forum: Testing
- Topic: State of Exploits
- Replies: 17
- Views: 48390
Re: State of Exploits
Planet defense is definitely lacking. Planet based weapons should double their range.
Create dedicated slots for each of the weapon sizes. So you can always have some missile defense.
Also irritates me that when I use a shield on a planet def slot, it doesn't regenerate. Think there should be a ...
Create dedicated slots for each of the weapon sizes. So you can always have some missile defense.
Also irritates me that when I use a shield on a planet def slot, it doesn't regenerate. Think there should be a ...
- Sun Jan 06, 2019 1:21 pm
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 130990
Re: Testing the Current Diplomacy Changes
New end game graphs look good. Just finished a game I had in progress.
What have you done to produce that high increase of military power in one turn?
Did you rush a lot of ship constructions or bought merc ships?
Hmm, not really sure. These is no turn # indicated on the graph. This game was a ...
What have you done to produce that high increase of military power in one turn?
Did you rush a lot of ship constructions or bought merc ships?
Hmm, not really sure. These is no turn # indicated on the graph. This game was a ...
- Sat Jan 05, 2019 5:53 am
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 130990
Re: Testing the Current Diplomacy Changes
New end game graphs look good. Just finished a game I had in progress.

- Fri Jan 04, 2019 6:35 am
- Forum: Modding
- Topic: Population Panel Mod
- Replies: 29
- Views: 142428
Re: Population Panel Mod
This mod is useful and works with the in dev version. Thanks for making it harpy eagle.
- Thu Jan 03, 2019 5:01 am
- Forum: Testing
- Topic: Suggest - Features and Improvements
- Replies: 1250
- Views: 3512572
Re: Suggest - Features and Improvements
The new merger of empires is a neat feature. Believe it just takes being an ally for a long time and having great relations. However, it would make more sense for empires in dire straits to merge with someone than some ally who has no big problems.
If an empire is down to one or two remaining ...
If an empire is down to one or two remaining ...
- Thu Jan 03, 2019 4:54 am
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 130990
Re: Testing the Current Diplomacy Changes
Started another game. So fun!
An allied race joined/merged with my empire. When this occurred I didn't get all of their technology. They had been building fusion missiles on their ships but this tech is still locked for me.
An allied race joined/merged with my empire. When this occurred I didn't get all of their technology. They had been building fusion missiles on their ships but this tech is still locked for me.
- Sun Dec 30, 2018 3:48 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1845
- Views: 4000009
Re: Report - Current Bugs and Issues
Description for Magazine Bays was "Missing info for...". Partial salvage from battling the Yoral.
- Thu Dec 27, 2018 10:21 pm
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 130990
Re: Testing the Current Diplomacy Changes
After many turns I took out 30% of empire 2's ships. #2 had done an excellent job defending #1 but guess the cost was too high. #2 offered peace which I accepted. Left its ships defending empire 1's stuff. #1 is still at war with me and still allied to #2. I attack #1's fuel station which has large ...
- Thu Dec 27, 2018 10:10 pm
- Forum: Testing
- Topic: AIs and terrible planet builds
- Replies: 19
- Views: 77441
Re: AIs and terrible planet builds
The latest dev build seems to have this change to the second +1 build slot tech. Only applies to planets over a certain population amount.
- Thu Dec 27, 2018 10:06 pm
- Forum: General Forum
- Topic: Thank goodness for the undo/redo button
- Replies: 4
- Views: 10535
Re: Thank goodness for the undo/redo button
Perhaps it would be nice to have a "priority" setting, where lines from incoming hostiles would be shown?
Or a side notification that there is an incoming enemy fleet. Click on it and it selects the enemy fleet. Fairly important event afterall.
Using the dev branch. I tried using that setting in ...
Or a side notification that there is an incoming enemy fleet. Click on it and it selects the enemy fleet. Fairly important event afterall.
Using the dev branch. I tried using that setting in ...
- Mon Dec 24, 2018 12:26 am
- Forum: Testing
- Topic: Testing the Current Diplomacy Changes
- Replies: 59
- Views: 130990
Re: Testing the Current Diplomacy Changes
Didn't fully describe what happened in my current game.
I'm in between to empires that then allied. Empire 1 had already declared war on me. Was beating that first one up. Empire 2 allies with empire 1 and to to rescue them. #1 sends its ships to #2's planets. #2 sends its numerous ships to #1's ...
I'm in between to empires that then allied. Empire 1 had already declared war on me. Was beating that first one up. Empire 2 allies with empire 1 and to to rescue them. #1 sends its ships to #2's planets. #2 sends its numerous ships to #1's ...