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by siyoa
Thu May 10, 2018 8:24 pm
Forum: Testing
Topic: Can We Talk About Diplomacy?
Replies: 33
Views: 10874

Re: Can We Talk About Diplomacy?

Keep in mind that most of these "events" are just triggers for the AI to do or say something; they are "cards" in the logical sense, but the whole point is to create immersion rather than break it. are you guys planning to do Diplomacy DLC ? it is a lot of work for simple patch,...
by siyoa
Thu May 10, 2018 4:48 am
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 9
Views: 3147

Re: OpenHint extension crashes Visual Studio

VS activity log, does it help ? <entry> <record>381</record> <time>2018/05/10 04:42:02.867</time> <type>Information</type> <source>VisualStudio</source> <description>Begin package load [VSPackage1]</description> <guid>{1AE47B9D-A1CE-428F-B9D5-DB09B199E241}</guid> </entry> <entry> <record>382</record...
by siyoa
Thu May 10, 2018 4:31 am
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 9
Views: 3147

Re: OpenHint extension crashes Visual Studio

interesting, installed VS on my laptop, added OpenHint only I am getting error message in VS when loading SiS project (as per picture), I am not getting this one on the desktop computer VS_error.jpg and ctrl-click produces error in SiS (as per second picture), but no VS crash on this computer VS_err...
by siyoa
Thu May 10, 2018 12:42 am
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 9
Views: 3147

Re: OpenHint extension crashes Visual Studio

Microsoft Visual Studio Community 2017 Version 15.7.1 VisualStudio.15.Release/15.7.1+27703.2000 Microsoft .NET Framework Version 4.7.02556 Installed Version: Community Visual C++ 2017 00369-60000-00001-AA914 Microsoft Visual C++ 2017 ASP.NET and Web Tools 2017 15.0.40501.0 ASP.NET and Web Tools 201...
by siyoa
Wed May 09, 2018 5:23 am
Forum: Modding
Topic: OpenHint extension crashes Visual Studio
Replies: 9
Views: 3147

OpenHint extension crashes Visual Studio

so, I followed the guide to install VS and all 4 extensions, enabled developers hook in SiS Options

Ctrl-click now crashes VS due to error in OpenHint extension

any help ? thanks
by siyoa
Sat May 05, 2018 5:17 pm
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 10353

Re: various improvements for ease of empire management

merged these together, showing population icons and orbital structures (in planet report) is disabled by default, but you can enable it as per OP rearranged icons a bit, tanks are a bit separate for some reason sorting is borked, never touched it (as far as I remember) ... my changes are not based o...
by siyoa
Fri May 04, 2018 4:29 pm
Forum: General Forum
Topic: Graphic bug makes game almost unplayable
Replies: 7
Views: 2470

Re: Graphic bug makes game almost unplayable

(specifically, the 7800HD, 7900HD, and some 8000 series HDs) I mainly run the game on Q9550 with 7850HD and it runs just fine (with simplified effects selected, or what ever that option is called), I never use beta drivers tho, and drivers I am using now are probably a month or two old ... just a f...
by siyoa
Fri May 04, 2018 4:23 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288751

Re: Suggest - Features and Improvements

When you capture a ship, after either a certain research level or how many time you handed the ship over to the science team, can actually build that ship under your empire's color scheme. you can do it manually using this http://stars-in-shadow.com/forum/viewtopic.php?f=2&t=523 what I usually ...
by siyoa
Fri Apr 27, 2018 3:42 am
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 10353

Re: various improvements for ease of empire management

thanks for the code, for the time being (@PlanetPopPane.lua not working from Mods folder), I am toying with some ideas :)

I made left pane wider, the problem is that at the moment the game has one setting for left pane size, regardless of what is being displayed there :(
by siyoa
Thu Apr 26, 2018 5:46 am
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 10353

Re: various improvements for ease of empire management

harpy eagle wrote:Image

it seems there is more races that need rescaling for unhappy population icon, I keep adding them as I come across them
by siyoa
Thu Apr 26, 2018 5:44 am
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 10353

Re: various improvements for ease of empire management

harpy eagle wrote:(I modded your mod BTW :D)

good, that's why it is here, for all of us to improve it :D

harpy eagle wrote:EDIT: Adjusted the spacings and added small population numbers, what do you think?

I like it, can you share the code please, so I don't need to reinvent the wheel :lol:
by siyoa
Thu Apr 26, 2018 5:39 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288751

Re: Suggest - Features and Improvements

attachment I wonder how hard it would be to create a new panel to show pop demographics. It would look like the planet list panel except the progress bar would be removed and replaced with an array of pop icons. I guess you could access it by clicking on the food income indicator, nothing uses that...
by siyoa
Thu Apr 26, 2018 12:40 am
Forum: Modding
Topic: various improvements for ease of empire management
Replies: 30
Views: 10353

Re: various improvements for ease of empire management

per popular :D demand, added following

visibility toggle on/off by variable
by siyoa
Thu Apr 26, 2018 12:35 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 906
Views: 288751

Re: Suggest - Features and Improvements

See the species in the planet list I suggest a small feature to be able to see the species in the planet overwiev. As it is now, I either rename the planet to show what species that inhabit the planet or I have to search each planet for the specific species I need. Why I suggest such a feature is t...
by siyoa
Mon Apr 23, 2018 5:38 am
Forum: Modding
Topic: File ~ShipTechPrereqs.lua seems to be ignored in Mods folder
Replies: 0
Views: 1662

File ~ShipTechPrereqs.lua seems to be ignored in Mods folder

unless I am doing something wrong, the file ~ShipTechPrereqs.lua seems to be ignored when in Mods folder, any changes to it are accepted only if the file is edited in Lua State location I added new station for all races, it can sit in Mods\mod_name\Drawers\Ships just fine and it is accepted, but onl...

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