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by echo2361
Wed Aug 02, 2017 4:35 pm
Forum: Testing
Topic: Influence generating beside embassies
Replies: 10
Views: 23013

Re: Influence generating beside embassies

Thanks for the heads up regarding the diplomatic events. I haven't had any pop up yet but I'll keep an eye out for them as I continue with my game. I'm strong enough that no one sees me as easy picking so hopefully I attract some allies naturally since I've managed to lock myself out of normal influ...
by echo2361
Sun Jul 30, 2017 6:46 pm
Forum: Testing
Topic: Influence generating beside embassies
Replies: 10
Views: 23013

Influence generating beside embassies

So I've recently returned to this game because I got an email about helping out with beta testing as the new DLC is approaching. I've been enjoying myself playing SiS as always, but I ran across a scenario that I've never encountered before which is causing me problems. To start off the game I freed...
by echo2361
Fri Nov 25, 2016 10:14 pm
Forum: Testing
Topic: Questions about small craft
Replies: 7
Views: 14445

Re: Questions about small craft

Nice looking small craft! Looking forward to seeing those in the game. I also like the concept of independent star fighter squadrons that can travel on their own for raiding and quick strikes on unsuspecting targets. As far as small craft roles go I think each should have their strengths and weaknes...
by echo2361
Mon Nov 21, 2016 8:23 pm
Forum: Testing
Topic: Some collected feedback over several games
Replies: 13
Views: 27055

Re: Some collected feedback over several games

By garrisons I'm thinking he meant what we see in Total War and also Endless Legend. It would be a force of ships that spawn to defend planets that never leave orbit. Think of system defense ships without FTL drives. Offers a mechanic to prevent "rushing" victories and force an aggressor t...
by echo2361
Mon Sep 05, 2016 4:23 pm
Forum: Testing
Topic: Strategic Zoom
Replies: 11
Views: 19093

Re: Strategic Zoom

Honestly I don't feel like I need a tech tree in every game. For those who yearn to min-max and such they obviously want to see what tech path they plan to follow, but sometimes its nice not to immediately know where everything will lead. SiS already tells you upfront what techs will be unlocked and...
by echo2361
Mon Sep 05, 2016 4:21 pm
Forum: Testing
Topic: Tinkers?
Replies: 12
Views: 20425

Re: Tinkers?

Very nice indeed. This will go a long way to helping the galaxy feel alive rather than just a bunch of empty planets to colonize.
by echo2361
Tue Aug 16, 2016 1:29 pm
Forum: Testing
Topic: Re: Research Switching Mechanics
Replies: 24
Views: 31242

Re: Research Switching Mechanics

I generally prefer systems where I can't switch between techs and carry over my progress, due to reasons already stated by others including realism and a welcomed increased focus on important decision making when picking techs. However, I do think that being able to keep the progress you've made on ...
by echo2361
Sat Apr 16, 2016 3:22 pm
Forum: Testing
Topic: Stars in Shadow signs with Iceberg Interactive
Replies: 12
Views: 23094

Re: Publishing Deal Forthcoming

My guess is Iceberg. Slitherine just released Polaris Sector but besides that their only other interest in space 4x has been Distant Worlds to my knowledge. I suppose they could be trying to expand into the genre more by acquiring SiS but the game feels more like Iceberg's specialty.
by echo2361
Thu Apr 14, 2016 2:01 am
Forum: Testing
Topic: Eager to Hear About Diplomacy Implementation
Replies: 43
Views: 76756

Re: Eager to Hear About Diplomacy Implementation

Looks great! One thing that has always seemed odd/bugged me in certain games is my ability to see exactly how much resources and money an alien species has. I suppose this makes sense with allies, but I would think my enemies wouldn't want to openly share that info with me. It lets me assess their s...
by echo2361
Wed Apr 13, 2016 1:29 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1248
Views: 1983607

Re: Suggest - Features and Improvements

Turbolasers eventually lead to Primary Beams, so it's not exactly a dead end; but the choice is whether to invest in cheaper and more incremental laser upgrades, or to take a bigger plunge into ion beams. I've gone both ways and had success. I like it when games offer this kind of tech differentiat...
by echo2361
Fri Mar 11, 2016 3:32 pm
Forum: Testing
Topic: tactical combat: bar?
Replies: 3
Views: 8143

Re: tactical combat: bar?

I've always assumed it was just showing how many moves everything had made in the battle. Every time I or the enemy makes a move it makes a little mark on the bar. Gives me an idea of how epic a battle as been when I see a ton of marks and movement :)
by echo2361
Tue Mar 08, 2016 3:50 am
Forum: Testing
Topic: Looking at native races
Replies: 11
Views: 16902

Re: Looking at native races

If you're not an aquatic race, Threshers are extremely useful to have, since they can exploit habitats that your colonists can't and increase the population caps on worlds all throughout your empire. If you are an aquatic race, the Threshers are just low-tech natives. I do think it would be interes...
by echo2361
Sun Mar 06, 2016 2:43 am
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30689

Re: Traders and pirates and scouts, O my

Enpi's ideas are pretty much dead on what I would be looking for. I don't think he means the battles just happen in the background. Maybe that can be the case if freighters run into raiders unprotected where you randomly lose some and you just get a report. But the idea would be if escorts are prese...
by echo2361
Thu Mar 03, 2016 3:36 pm
Forum: Testing
Topic: Human scouts are Naked
Replies: 7
Views: 12676

Re: Human scouts are Naked

The way I see it there is a nice big warning sign right there on the race selection screen when you pick humans so if people ignore that and rush to pick humans assuming they'll be pretty standard that is on them :)
by echo2361
Tue Mar 01, 2016 7:42 pm
Forum: Testing
Topic: Traders and pirates and scouts, O my
Replies: 19
Views: 30689

Re: Traders and pirates and scouts, O my

I always assumed the targets would be freighters engaged in internal trade as no trading between empires occurs in the game using freighters. I don't see why raiders wouldn't have access to those areas of space. SOTS handled this well by allowing you to assign freighters/raiders/escorts to different...

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