SmaugTheDragon wrote:AI is eager to declare war when they sense weakness but does not follow up, and are content to just sit there one system over and wait. Do they not have the range tech? Do they assess fleet strength incorrectly? Do they get stuck trying to build enough troopships to take over every single planet simultaneously? I don't know but they seem way too passive in wars.
SmaugTheDragon wrote:The construction curves upwards very sharply meaning that most of the game destroyers are too expensive and suddenly you start pumping out loads of heavy cruisers. Maybe some tech or orbital that makes destroyers and light cruisers economical and useful even in mid-game?
SmaugTheDragon wrote:The game is structured so that you have a very long build-up period of colonizing, and then a single big battle followed by a long mop up. I usually don't waste resources on invading planets, as these resources are better spent on making sure your fleet can win the initial big battle and then zoom as fast as you can to their 2-3 factory worlds and neutralize them before they can rebuild. Maybe give planets garrison ships ala. Total War? Would make steamroll harder and create more interesting battles.
SmaugTheDragon wrote:AI does not refit old ships (or if they do not aggressively enough), also it would be cool if the AI designs would counter yours (like not using PD if you don't have missiles/fighters or prioritizing shields if you go full beams).
SmaugTheDragon wrote:I think difficulty settings should be remade so easy->normal, normal->hard, hard->(give AI even more help)
Arioch wrote:I'm not sure what you mean by "garrison ships" in this context. Do you mean the AI should allocate more ships to system defense? Won't this make the decisive fleet battle that much easier for the player to win?
SmaugTheDragon wrote:But I guess it goes against the logic of a space game where colonies don't have their own personal ships :/
wminsing wrote:In terms of the 'mopping up' phase, I think some of that could be fixed by tweaking the peace negotiation process and options. I admit that I hate actually destroying factions (I know, that's weird), so some sort of 'enforced protectorate' treaty might be useful; something like the protectorate can't declare war on it's own, has to hand a % of it's excess credits, metal and food, must vote for the dominate race in the Galactic Council, etc. But the faction survives; and it might be able to break free later if the dominant race loses enough power.
Users browsing this forum: No registered users and 51 guests