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by zolobolo
Tue Aug 31, 2021 9:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1786
Views: 1627058

Re: Report - Current Bugs and Issues

This is not necesseraly a bug but seems like allies inherit the open ports agreements of allied factions For me it would seem logical to only inherit the range of the faction one is allied with similarly how other treaties treaties are not inherited either such as research, trade agreements or even...
by zolobolo
Tue Aug 31, 2021 9:10 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 44803

Re: Population Panel Mod

Still a must have mod that got even better: both ground troop sorting and hover over tooltip are welcome additions

Thanks!
by zolobolo
Fri Jul 16, 2021 8:20 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1185
Views: 1083180

Re: Suggest - Features and Improvements

Propose to switch back to torpedoes instead of missiles as bomber loadout Reasons: 1. Originally it was switched to rocket to combat the bomber spam exploit of the time also used by the AI. This exploit is not relevant anymore thanks to the AI updates that preserve PD shots making for much more effe...
by zolobolo
Thu Jul 01, 2021 8:22 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1786
Views: 1627058

Re: Report - Current Bugs and Issues

This is not necesseraly a bug but seems like allies inherit the open ports agreements of allied factions For me it would seem logical to only inherit the range of the faction one is allied with similarly how other treaties treaties are not inherited either such as research, trade agreements or even ...
by zolobolo
Thu Jul 01, 2021 4:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1786
Views: 1627058

Re: Report - Current Bugs and Issues

All the factions on the map got visible at the end of a turn without apparent reason: game_10059
Most of the factions are far away as well so there is no way they could get in contact with the player so early

Remember seeing this bug once years ago but cant recall if it was resolved back then
by zolobolo
Mon Jun 28, 2021 5:06 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1786
Views: 1627058

Re: Report - Current Bugs and Issues

During refit, the top option in this menu (cannot capture it) will always refet ships to their scout design: https://www.dropbox.com/s/4p57h4riis10eai/Refit.png?dl=0 This is the same issue as when instant refit is selected but there is a drop-down selection option there to change from Scout to Light...
by zolobolo
Mon Jun 28, 2021 4:20 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 9387

Re: Balance on Hard

by zolobolo
Fri Jun 25, 2021 9:17 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 9387

Re: Balance on Hard

Another test with value set to 100, Difficulty: hard, huge map with around 133 stars and all 10 factions and what a result: https://www.dropbox.com/s/mx5p00yk1bvaylk/Galaxy%20map.png?dl=0 I am now playing as Colonials (blue) to see how the difficutly pans out for an easy faction and have to say this...
by zolobolo
Wed Jun 23, 2021 8:35 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 9387

Re: Balance on Hard

\AI\navycomposition.lua The function "target_navy_power" is set to 150x the AI empire income. On the basis that the AI seems to be able to support ~3.5x the amount of fleet assets (from observations in numerous games) than the player can, I've set this to 50 and played a few games, and no...
by zolobolo
Mon Jun 14, 2021 8:42 pm
Forum: General Forum
Topic: New DLC
Replies: 142
Views: 147152

Re: New DLC

Is there a chance the new Human Arkship and Human specific Super-Dreadnought are added to the game before the DLC is done so we can play around with them earlier? I don't know. That would depend on when they're done relative the to the state of the rest of the game. The Human Arch has some unique f...
by zolobolo
Sun Jun 13, 2021 10:44 am
Forum: General Forum
Topic: New DLC
Replies: 142
Views: 147152

Re: New DLC

Is there a chance the new Human Arkship and Human specific Super-Dreadnought are added to the game before the DLC is done so we can play around with them earlier?
by zolobolo
Thu Jun 10, 2021 8:58 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1786
Views: 1627058

Re: Report - Current Bugs and Issues

Here is an invasion result: attacked is the AI and the losses and captures seem a bit odd: https://www.dropbox.com/s/ksujualuligp2g6/Invasion%20Result.png?dl=0 Seems like all the denefind brigades threw up their arms and in the air and surrendered except for 2 Tresher brigades who stood their ground...
by zolobolo
Sun Jun 06, 2021 8:16 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 7860

Re: My thoughts on Stars in Shadow

Ah yes: I havent been buying anything from Herald for two reasons: It does not show up most of the time :) As soon as you spend any research on the "Hyperspace Anomalies" tech Herald will start on its way to one of your systems from one of said anomalies. Yes I havent seem them crop up af...
by zolobolo
Sun Jun 06, 2021 2:56 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 7860

Re: My thoughts on Stars in Shadow

Do we still have Harpy repellant tech? Since Harpies stopped invading other systems I have never looked for the tech and doesnt seem to have much use Yes. It's one of the 'codex' techs you can buy from the Herald. It's still useful in that it will let you colonise harpy controlled systems. The dial...
by zolobolo
Sun Jun 06, 2021 2:48 pm
Forum: General Forum
Topic: My thoughts on Stars in Shadow
Replies: 13
Views: 7860

Re: My thoughts on Stars in Shadow

⋅ Even more than humans, Gremak are by far the hardest to play. Their diplomacy sucks because of raiders. And if you ever use their slave powers, you're screwed on diplomacy. Gremak are double awkward both because of this diplomacy malus, and that slaves are in every way worse than the 'b...

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