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by zolobolo
Thu Nov 25, 2021 12:06 pm
Forum: General Forum
Topic: New DLC
Replies: 152
Views: 164559

Re: New DLC

Can we please, please have an update while we are waiting for a DLC for the below?: 1. Fast battle animation activation bugfix: the option needs to be deselected and selected after each restart 2. Fix minor diplomacy relationship penalty if a faction does not vote for another faction on Galactic Co...
by zolobolo
Mon Nov 22, 2021 4:39 pm
Forum: General Forum
Topic: New DLC
Replies: 152
Views: 164559

Re: New DLC

Can we please, please have an update while we are waiting for a DLC for the below?: 1. Fast battle animation activation bugfix: the option needs to be deselected and selected after each restart 2. Fix minor diplomacy relationship penalty if a faction does not vote for another faction on Galactic Cou...
by zolobolo
Sat Nov 20, 2021 8:29 pm
Forum: General Forum
Topic: New DLC
Replies: 152
Views: 164559

Re: New DLC

So what are the rough chances we will ge to se the Gardeners and fallout, terraforming mechanics in 2022?

With the pandemic going on I was hoping the publisher would throw some funds on this games way now that a large chunk of humanity is sitting at home and buying up PC games to remain sane :)
by zolobolo
Sat Nov 20, 2021 1:45 pm
Forum: General Forum
Topic: New DLC
Replies: 152
Views: 164559

Re: New DLC

1. If you have captured a ship and have the tech to upgrade it, it would be possible to add it as a bluprint as any other ships. This just for the convinience of avoiding upgrading each captured ship manually. It takes a long time and it really bores the ... out of me (by the way, I love capturing ...
by zolobolo
Sun Nov 14, 2021 4:44 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136425

Re: Suggest - Features and Improvements

3. Fighters do not really have a good role to fill now... Thinking about this a bit, maybe it might be worth looking at giving each type of fighter some additional abilities and controls. Bombers as noted, could use the ability to carry torpedoes. But it might also be a benefit to allow the player ...
by zolobolo
Sun Nov 14, 2021 4:40 pm
Forum: General Forum
Topic: New DLC
Replies: 152
Views: 164559

Re: New DLC

Playing this game again and dam I want more stuff.Still great. It really is. Right up there for my recent space strategy games. Yep: Didnt see anything better in space 4x style crop up since (and it has been a while now) Luckily there has been a surge in 4x games lately (video and board games alike...
by zolobolo
Tue Aug 31, 2021 9:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1696152

Re: Report - Current Bugs and Issues

This is not necesseraly a bug but seems like allies inherit the open ports agreements of allied factions For me it would seem logical to only inherit the range of the faction one is allied with similarly how other treaties treaties are not inherited either such as research, trade agreements or even...
by zolobolo
Tue Aug 31, 2021 9:10 pm
Forum: Modding
Topic: Population Panel Mod
Replies: 29
Views: 49557

Re: Population Panel Mod

Still a must have mod that got even better: both ground troop sorting and hover over tooltip are welcome additions

Thanks!
by zolobolo
Fri Jul 16, 2021 8:20 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1186
Views: 1136425

Re: Suggest - Features and Improvements

Propose to switch back to torpedoes instead of missiles as bomber loadout Reasons: 1. Originally it was switched to rocket to combat the bomber spam exploit of the time also used by the AI. This exploit is not relevant anymore thanks to the AI updates that preserve PD shots making for much more effe...
by zolobolo
Thu Jul 01, 2021 8:22 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1696152

Re: Report - Current Bugs and Issues

This is not necesseraly a bug but seems like allies inherit the open ports agreements of allied factions For me it would seem logical to only inherit the range of the faction one is allied with similarly how other treaties treaties are not inherited either such as research, trade agreements or even ...
by zolobolo
Thu Jul 01, 2021 4:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1696152

Re: Report - Current Bugs and Issues

All the factions on the map got visible at the end of a turn without apparent reason: game_10059
Most of the factions are far away as well so there is no way they could get in contact with the player so early

Remember seeing this bug once years ago but cant recall if it was resolved back then
by zolobolo
Mon Jun 28, 2021 5:06 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1787
Views: 1696152

Re: Report - Current Bugs and Issues

During refit, the top option in this menu (cannot capture it) will always refet ships to their scout design: https://www.dropbox.com/s/4p57h4riis10eai/Refit.png?dl=0 This is the same issue as when instant refit is selected but there is a drop-down selection option there to change from Scout to Light...
by zolobolo
Mon Jun 28, 2021 4:20 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 11062

Re: Balance on Hard

by zolobolo
Fri Jun 25, 2021 9:17 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 11062

Re: Balance on Hard

Another test with value set to 100, Difficulty: hard, huge map with around 133 stars and all 10 factions and what a result: https://www.dropbox.com/s/mx5p00yk1bvaylk/Galaxy%20map.png?dl=0 I am now playing as Colonials (blue) to see how the difficutly pans out for an easy faction and have to say this...
by zolobolo
Wed Jun 23, 2021 8:35 pm
Forum: General Forum
Topic: Balance on Hard
Replies: 8
Views: 11062

Re: Balance on Hard

\AI\navycomposition.lua The function "target_navy_power" is set to 150x the AI empire income. On the basis that the AI seems to be able to support ~3.5x the amount of fleet assets (from observations in numerous games) than the player can, I've set this to 50 and played a few games, and no...

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