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by zolobolo
Sat Aug 12, 2023 9:43 am
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

Also in on a DLC got my wallet for that In its current state the game is the best space 4x out on the market IMO by a wide margin thanks to art, design decisions, performance, tactical combat, diplomacy and AI Yes there are some bugs I wish were fixed and some balance changes but this is the best ba...
by zolobolo
Fri Aug 04, 2023 7:11 am
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

dearmad wrote:I just long for the dlc... this game is really fun.

Deto :)
by zolobolo
Sun Jul 30, 2023 7:42 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1242
Views: 1640790

Re: Suggest - Features and Improvements

Could "Pirate Base" (Asteroid base) be made available for reverse engineering when destroyed or captured/annexed from a Marauder faction I have been missing a use case for asteroid bases and the Debris Rin planetary trait since its release with the Tinker faction (as they can rarely be bui...
by zolobolo
Fri Jul 28, 2023 4:40 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 1242
Views: 1640790

Re: Suggest - Features and Improvements

Can we have a small text or icon in the planetary refit selection view for each ship/station that is up to date compared to its current template? This is so ships can be selected quickly for upgrade refit queue from among many ships present around the planet (some up to date some not) when the templ...
by zolobolo
Mon Jul 17, 2023 3:10 pm
Forum: Testing
Topic: Harpies still raiding?
Replies: 2
Views: 285

Harpies still raiding?

I havent seen Harpies raiding faction controlled systems (no fleets moving to of from systems they haven't started in) ever since a major AI rebalance where Pirate and Harpy raids were disabled Played easily over 50 games since then but no raids that I have seen But today I ran into this sight where...
by zolobolo
Wed Jun 28, 2023 5:44 pm
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

nweismuller wrote:Here's hoping all is well with Arioch and Sven! I still love this game, and building my little seahorse utopias. :D

Indeed :)
Interestingly there still hasnt been a major contestor in the genre (space 4x) IMO
by zolobolo
Sun Apr 16, 2023 9:28 am
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

Is there a chance for a minor update? Is there something that you feel needs to be addressed in the short term? There are a couple of things I was hoping they make it into an update (mentioned them in forum here and there): - Bug: Allied empires do not get relationship penalty if they have more pop...
by zolobolo
Tue Mar 28, 2023 8:21 pm
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

Yep it seems refitting Pirate Base is not possible if the faction has been annexed :(
If I recall correctly the tech should be activated when the base was captured so what is missing here is the assimilation of tech when the faction is annexed
by zolobolo
Tue Mar 28, 2023 4:02 pm
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

I've never managed to annex a Marauder (the option never came, I'm not sure what's needed to trigger it reliably), but I like to capture orbital infrastructure so I've often conquered Marauder worlds with their pirate bases intact and refitting them was always possible in my experience. The option ...
by zolobolo
Mon Mar 27, 2023 2:13 pm
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

I kinda funny thing I found (but not important enough to fix with prio) is that captured Pirate bases cannot be refit if the Marauders have been annexed. I believe I could do that if the base was captured via boarding though The funny thing is that I thought this is one interesting use for researchi...
by zolobolo
Mon Mar 27, 2023 7:58 am
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

PrivateHudson wrote:PS: I would leave Ion Cannon as is, just doubled damage against shields. And made RF mod much more power-hungry.

I dont mind how the Ion cannon is rebalanced just that it has anything going for it: Cost efficiency, unique mod, higher damage output, lower energy usage any of these
by zolobolo
Sun Mar 26, 2023 11:56 am
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

I could have just bombed the planet clean, sure, but I never end up doing orbital bombardments. Soft-hearted Phidi player trying to minimise civilian casualties and war crimes. I'll freely admit that's not necessarily optimal but it's how I play. Indeed we cant have that :) I would advise against u...
by zolobolo
Sun Mar 26, 2023 9:16 am
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

The game I caught that, if I recall, was one where I captured the Viscid planet from an enemy, and the population loss from combat left a gap. (I find the current implementation of Viscid incredibly annoying, but that's neither here nor there. I think I'd find them less so if they were Sterile.) I ...
by zolobolo
Sun Mar 26, 2023 7:56 am
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

One thing I noted in the bug thread is that Viscid benefit from Cloning and Longevity techs, which makes no sense (your empire isn't going to be providing cutting-edge medical treatment to the blob pests that resist being wiped out!). That is an interesting catch. I think I never noticed as I tend ...
by zolobolo
Sat Mar 25, 2023 8:22 pm
Forum: General Forum
Topic: New DLC
Replies: 226
Views: 307841

Re: New DLC

Is there a chance for a minor update? Is there something that you feel needs to be addressed in the short term? There are a couple of things I was hoping they make it into an update (mentioned them in forum here and there): - Bug: Allied empires do not get relationship penalty if they have more pop...

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