Search found 565 matches

Go to advanced search

by Chasm
Thu Apr 04, 2019 6:16 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

by Chasm
Tue Mar 12, 2019 11:47 pm
Forum: General Forum
Topic: Planetary Defense base bug
Replies: 4
Views: 972

Re: Planetary Defense base bug

Unless that's a new change, it never worked that way before.
by Chasm
Mon Mar 11, 2019 9:45 pm
Forum: General Forum
Topic: Planetary Defense base bug
Replies: 4
Views: 972

Planetary Defense base bug

The listed amount of weapons per mount in a planetary defense base is not the amount of weapons the base will have once combat starts. During design phase a multiplier of 7 is used, but once combat occurs a multiplier of 5 is used. (IE during design you will be shown 7 nuclear missiles in a mount, b...
by Chasm
Sat Dec 15, 2018 2:07 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1607
Views: 522137

Re: Report - Current Bugs and Issues

I have the opposite occur. If there are enemy military forces defending a system, they will NEVER retreat, even if they are defending just an outpost. This applies only to combat hulls, not unarmed ships.
by Chasm
Tue Nov 13, 2018 7:21 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

https://drive.google.com/open?id=1oT17I01a-v4sO4kqRkkt0I2uiEQvhfAd DLCRules Rules change only, assets is unchanged. Armor rework, ship and starbase armor costs reduced (in both hammers and metal), defensive value increased to be competitive with same tier shields. Transporter modification. Gunboats ...
by Chasm
Wed Nov 07, 2018 11:38 pm
Forum: Modding
Topic: Autodesign and AI Ship Variety
Replies: 30
Views: 8464

Re: Autodesign and AI Ship Variety

The reason the computer design does not use heavy weapons is because of the low damage output from them compared to the standard version. About the only one it will use is hellbore.
by Chasm
Wed Nov 07, 2018 2:35 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

Did not touch shield regen rates, weapon damage was boosted enough to make them a non issue imo. Basic evolution of the mod can be seen on the steam SiS forum entry. Oddly enough, making assault shuttles build empty has been far more of a game changer then I thought it would be.
by Chasm
Tue Nov 06, 2018 2:34 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

https://drive.google.com/open?id=1jHhVGk05PuQJ-_WRc6r4KaMzDNbQv1w2 DLCRules https://drive.google.com/open?id=1QyTaJ_IuPlyVKJq2FXDIYBshkgTvCnuF DLCAssests To use: Unzip both folders with their file structure intact into C:\Program Files (x86)\Steam\SteamApps\common\Stars in Shadow\Mods (that is the d...
by Chasm
Wed Sep 12, 2018 11:04 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1607
Views: 522137

Re: Report - Current Bugs and Issues

Tinker's forge does not work on non tinker units at all I think. At least the ammunition replenishment aspect.
by Chasm
Sat Sep 08, 2018 8:17 pm
Forum: General Forum
Topic: Short naive questions
Replies: 32
Views: 6117

Re: Short naive questions

An outpost is a space station deployable to worlds you do not control. It does not add an orbital slot, so either deploy it to the uninhabited world and colonize afterward, or just build the orbital you want after world is colonized.
by Chasm
Fri Mar 30, 2018 2:31 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

I only am sure the current version will work, the one with Omni on it was posted in error a while ago , and at this point would just crash the game.
by Chasm
Tue Mar 27, 2018 5:35 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

https://drive.google.com/open?id=1hPbotFkAaWPVpK39aN0xsxYo8oEm0NLI DLCSteamRules https://drive.google.com/open?id=1RtBHMTogxbGehE5qEdvF8AZdkI0eqL-t SLCSteamAssets Build updated for the 3/21 patch Added scatterpack missile variant (fusion, antimatter, EMP, leech) Modified missile tech tree somewhat (...
by Chasm
Tue Mar 20, 2018 5:53 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

https://drive.google.com/open?id=1t6mFX5VkrfWxVqyhf6IVUpiwBoiyVik0 DLCSteamAssets, updates to latest release version. New game likely needed. https://drive.google.com/open?id=1CIgVPbzSCh2jj17-oam0m6ODX_zIo2zN DLCSteamRules, updates to latest release version. New game likely needed. Had alot of troub...
by Chasm
Mon Mar 19, 2018 5:30 pm
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

You can choose release or dev build on the non steam version.
by Chasm
Mon Mar 19, 2018 8:37 am
Forum: Modding
Topic: DLC rebalance mod
Replies: 75
Views: 25984

Re: DLC rebalance mod

https://drive.google.com/open?id=1V51Eg4Q4W3cowgBeMloxHsBtr8pK7n-0 DLCsteamrules Additional tweaks to weapon damage, Anti missile range reduced from 21 to 16, but they gain the always hit special Some tech tree adjustments. Should work with prior version. https://drive.google.com/open?id=1WnFbVBB7Tj...

Go to advanced search

cron