Planetary Defense base bug

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Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Planetary Defense base bug

Post by Chasm »

The listed amount of weapons per mount in a planetary defense base is not the amount of weapons the base will have once combat starts. During design phase a multiplier of 7 is used, but once combat occurs a multiplier of 5 is used. (IE during design you will be shown 7 nuclear missiles in a mount, but once combat occurs you will only have 5 nuclear missiles per mount.)
evil713
Posts: 162
Joined: Tue Aug 25, 2015 1:56 am

Re: Planetary Defense base bug

Post by evil713 »

planetary defenses scale, I thought, to planet size.
Chasm
Posts: 568
Joined: Sat Feb 06, 2016 9:14 pm

Re: Planetary Defense base bug

Post by Chasm »

Unless that's a new change, it never worked that way before.
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Hans_Lemurson
Posts: 13
Joined: Tue Oct 03, 2017 6:25 am

Re: Planetary Defense base bug

Post by Hans_Lemurson »

When I was besieging the last system of my enemies, they had two colonies of different sizes. The bigger colony had a 7x multiplier on its defenses, and the smaller one was 5x.
JulesMar
Posts: 1
Joined: Fri Mar 22, 2019 10:27 am

Re: Planetary Defense base bug

Post by JulesMar »

evil713 wrote:planetary rangefinders for hunting and defenses scale, I thought, to planet size.
Always assumed it worked that way too. I'm going to have to pay more attention to this I guess.
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