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by bjg
Mon Jul 22, 2019 7:05 pm
Forum: General Forum
Topic: Troop Transport/Assault Shuttles - way to set default loadout?
Replies: 20
Views: 440

Re: Troop Transport/Assault Shuttles - way to set default loadout?

I haven't played for Humans after the Assault Marines introduction, but playing for other factions I've captured a lot of Human ships carrying (some sort of) tanks, and not a single one carrying Assault Marines. The current mechanism (or rather an absent of it) is impractical even for AI. ;) BTW, I ...
by bjg
Sun Jul 21, 2019 3:23 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 938
Views: 299512

Re: Suggest - Features and Improvements

Could you allow longer save names? Somehow for me it's very often just one symbol short. :(
by bjg
Thu Jul 18, 2019 10:46 pm
Forum: General Forum
Topic: I thought I was being clever...
Replies: 3
Views: 160

Re: I thought I was being clever...

In a similar situation (not having any big plans though) I was wondering why the food making project isn't available on such planet/station.
by bjg
Wed Jul 17, 2019 9:49 pm
Forum: General Forum
Topic: Herald visits
Replies: 5
Views: 215

Re: Herald visits

gaerzi wrote:Does he stop showing up if he's angry? (Negative reputation score?)

He comes (and offer a trade), but his trade list is empty. He also comes (empty handed) if there is nothing more to sell.
by bjg
Wed Jul 17, 2019 5:17 pm
Forum: General Forum
Topic: Terraforming
Replies: 14
Views: 291

Re: Terraforming

I don't think you can terraform (small) hot barren planets without a Orbital Mirror. Even more puzzling - Gremaks can't terraform small hot barren planets at all (while Orbital Mirrors are available for them). I didn't ask questions about that (lately) because the terraforming is about to be reworked.
by bjg
Mon Jul 15, 2019 11:57 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539419

Re: Report - Current Bugs and Issues

On Brutal Tinkers don't get a starting altar, but are still "happy" (hope this is a feature). However, if unload colonists (to a Dzibix) they suddenly become "sad". Don't think there is a need to upload - just start as Tinkers on Brutal. Also, Ocean planets are not shown as cogni...
by bjg
Sun Jul 07, 2019 4:50 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539419

Re: Report - Current Bugs and Issues

game_8335 I'm at war with Tinkers. They where going to colonize the planet with their outpost on it (effectively theirs already). I've got a "blue" event offering to intercept - and now my fleet is positioned on their side with their station behind. Something is wrong here. Either I should...
by bjg
Sun Jul 07, 2019 3:49 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539419

Re: Report - Current Bugs and Issues

I think there is something broken in the Marauders logic implementation. You come (for a first time) with a stack of ships more than sufficient to take them down - and they ask for money. So you do take them down (and take their planet) the same turn - where is a fun in that? And now they will be &q...
by bjg
Thu Jul 04, 2019 6:31 pm
Forum: General Forum
Topic: Herald visits
Replies: 5
Views: 215

Herald visits

How many times can the Herald visit you? Never visited me more than three times, even if didn't offer all existing codexes.
by bjg
Thu Jul 04, 2019 6:25 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 938
Views: 299512

Re: Suggest - Features and Improvements

It's a bit annoying to change the planet defense design (or few of them) every time you get a new armor. What would be the case than you don't want the best armor on your planets? Are there plans to implement special armor types (like "immune" to a specific weapon type) that make choosing ...
by bjg
Thu Jul 04, 2019 1:29 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539419

Re: Report - Current Bugs and Issues

game_8323 Lua state\GUI\Designer\DesignerPane.lua:1043: attempt to call upvalue 'planet_defenses_upkeep_formula' (a nil value) Lua state\GUI\Designer\DesignerPane.lua:1043: Lua state\@@util\restore_color.lua:9:draw_stats: Lua state\GUI\Designer\DesignerPane.lua:1210: Lua state\GUI\Designer\DesignerP...
by bjg
Tue Jul 02, 2019 5:46 pm
Forum: General Forum
Topic: Unable to defend when Outpost transport in system
Replies: 4
Views: 255

Re: Unable to defend when Outpost transport in system

there are other places in game where you can go to get a quick overview of your planet's production status (like the Planetary Report list) The Planetary Report list doesn't autoscroll to (or mark otherwise) planets in the "current" system, so finding it is a bit of a hassle (specially la...
by bjg
Sun Jun 30, 2019 4:08 pm
Forum: General Forum
Topic: Unable to defend when Outpost transport in system
Replies: 4
Views: 255

Re: Unable to defend when Outpost transport in system

I second the complaint (sort of). The Outpost Transport is an interface disaster - the "Build Outpost" banner/button covers/hides everything in the system.
by bjg
Thu Jun 27, 2019 9:03 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1626
Views: 539419

Re: Report - Current Bugs and Issues

game_8289
A captured Ancien Stargate does not operate as a (normal) stargate. I believe it use to.
by bjg
Tue Jun 18, 2019 9:44 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 938
Views: 299512

Re: Suggest - Features and Improvements

Hope I'm not the only one using the (hyper)list mode of the research screen. Would be nice if the game "remembered" that I use that mode and I don't have to switch after each load. Also there are small explanatory icons (like facility upgrades) in the tree mode - would be useful to have (s...

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