Search found 639 matches
- Wed Nov 27, 2024 4:15 pm
- Forum: General Forum
- Topic: Stars in Shadow updater timing out on connecting to server
- Replies: 4
- Views: 18425
Re: Stars in Shadow updater timing out on connecting to server
I see the forum is up. Great! Are there plans to start the updater/error reporter again?
- Mon Nov 28, 2022 3:58 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 770506
Re: New DLC
Glad to hear (at least) that. Really.Arioch wrote:Still alive
Been playing SiS lately, having some consistent error, but no way to upload the report.
- Fri Jul 22, 2022 3:50 pm
- Forum: General Forum
- Topic: Stars in Shadow updater timing out on connecting to server
- Replies: 4
- Views: 18425
Re: Stars in Shadow updater timing out on connecting to server
I've upgraded my old XP computer and tried to install SiS - it'd timed out. Had to copy the folder from another computer (it's over 4 gig for some reason, BTW). The game runs now, but in-game error reporting and update time out:
updater modtime: 2020-12-13 18:19:28.000
running on 2022-07-22 15:14 ...
updater modtime: 2020-12-13 18:19:28.000
running on 2022-07-22 15:14 ...
- Mon Jul 18, 2022 11:03 pm
- Forum: Testing
- Topic: SiS Updater and Installer
- Replies: 86
- Views: 423279
Re: SiS Updater and Installer
I've got some upgrade (or rather a fix) to an old XP computer. Tried to install the SiS:
updater modtime: 2015-09-10 15:25:36.000
running on 2022-07-18 10:39:23.140
updater\connect_to_server.lua:141: timeout
updater\connect_to_server.lua:141:connect_to_server:
updater\client_update.lua:511 ...
updater modtime: 2015-09-10 15:25:36.000
running on 2022-07-18 10:39:23.140
updater\connect_to_server.lua:141: timeout
updater\connect_to_server.lua:141:connect_to_server:
updater\client_update.lua:511 ...
- Thu Apr 14, 2022 2:48 pm
- Forum: General Forum
- Topic: Stars in Shadow updater timing out on connecting to server
- Replies: 4
- Views: 18425
Re: Stars in Shadow updater timing out on connecting to server
There are no (new) updates there anyway.
- Tue Feb 02, 2021 5:01 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2829589
Re: Report - Current Bugs and Issues
Game_9841. Why travel time from Vega to Rasalgethi is 1 turn, from Rasalgethi to Atria is also 1 turn, but directly from Vega to Atria is 3 turns?
You're the first person to notice this in the 4 years since the game was released!
My motion code has a rounding bug that sometimes causes things ...
You're the first person to notice this in the 4 years since the game was released!
My motion code has a rounding bug that sometimes causes things ...
- Fri Dec 04, 2020 4:44 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 770506
Re: New DLC
it comes too late to have much of an impact on the outcome of a playthrough For me it's rather midgame, but I play rather big maps.
BTW, if you truly belief that old mechanics belong to the the late game, may be you leave it be and just add the new (early game) once?
the logic behind which techs ...
BTW, if you truly belief that old mechanics belong to the the late game, may be you leave it be and just add the new (early game) once?
the logic behind which techs ...
- Thu Dec 03, 2020 3:58 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 770506
Re: New DLC
It will take some balancing work to try to make sure that the feature feels useful but not overpowered, but ultimately it's an optional feature in the sense that I don't think any terraforming should be required to win the game, so as long as it's not so overpowered that it feels required, I don't ...
- Tue Dec 01, 2020 3:44 pm
- Forum: General Forum
- Topic: New DLC
- Replies: 244
- Views: 770506
Re: New DLC
Terraforming points will be like labor (wrenches) in that they are automatically spent on the local planet's chosen project, and they can't be pooled or stockpiled. Terraforming infrastructure will take up regular building and orbital slots, so they won't be "free". When the current terraforming ...
- Thu Oct 22, 2020 4:19 pm
- Forum: Testing
- Topic: Auto Migration?
- Replies: 19
- Views: 64487
Re: Auto Migration?
... I do sometimes think about the SoTS "migration" technologies, which were late-game techs that, when researched, caused certain races to automatically migrate to take advantage of open habitat space in your empire, without any need for action from the player. From a game design perspective, the ...
- Sun Jan 19, 2020 11:04 pm
- Forum: Testing
- Topic: SiS Updater and Installer
- Replies: 86
- Views: 423279
Re: SiS Updater and Installer
The updater thinks I've modified a file:
warning, looks we have a user moddified file,
PrebuiltArt/Ships/HawkOutpost/docking_module/pyramids/classic_black/2.png
attempting patch...
- Fri Jan 03, 2020 1:38 am
- Forum: Testing
- Topic: Default population in building colony ship/colony should be main race.
- Replies: 16
- Views: 69412
Re: Default population in building colony ship/colony should be main race.
If you've got less than 2 units of any population that's not either Primitive or Sessile, you probably shouldn't be building a colony ship on that planet anyway.
Why (besides the loading colonists problem)? Some "primitives" are quite capable workers. Also the Colony Ship build project requires ...
Why (besides the loading colonists problem)? Some "primitives" are quite capable workers. Also the Colony Ship build project requires ...
- Thu Jan 02, 2020 5:33 pm
- Forum: Testing
- Topic: Default population in building colony ship/colony should be main race.
- Replies: 16
- Views: 69412
Re: Default population in building colony ship/colony should be main race.
This is how it's done in the Polaris Sector (unfortunately abandoned now). Warnings are easily ignored (specially by the modern society). If you care enough to manually load colonists into every Colony Ship you can as well check and reload if necessary.
However, I remember the related problem I've ...
However, I remember the related problem I've ...
- Thu Jan 02, 2020 5:10 am
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2829589
Re: Report - Current Bugs and Issues
game_8955
Why isn't Orthin voting for me? There is an alliance, and my military seem to be stronger than theirs (according to the graph).
Why isn't Orthin voting for me? There is an alliance, and my military seem to be stronger than theirs (according to the graph).
- Tue Dec 31, 2019 8:54 pm
- Forum: Testing
- Topic: Report - Current Bugs and Issues
- Replies: 1843
- Views: 2829589
Re: Report - Current Bugs and Issues
game_8948
Orthin set an outpost on keid ignoring my presence there.
Orthin set an outpost on keid ignoring my presence there.