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by bjg
Fri Dec 04, 2020 4:44 pm
Forum: General Forum
Topic: New DLC
Replies: 84
Views: 37172

Re: New DLC

it comes too late to have much of an impact on the outcome of a playthrough For me it's rather midgame, but I play rather big maps. BTW, if you truly belief that old mechanics belong to the the late game, may be you leave it be and just add the new (early game) once? the logic behind which techs al...
by bjg
Thu Dec 03, 2020 3:58 pm
Forum: General Forum
Topic: New DLC
Replies: 84
Views: 37172

Re: New DLC

It will take some balancing work to try to make sure that the feature feels useful but not overpowered, but ultimately it's an optional feature in the sense that I don't think any terraforming should be required to win the game, so as long as it's not so overpowered that it feels required, I don't ...
by bjg
Tue Dec 01, 2020 3:44 pm
Forum: General Forum
Topic: New DLC
Replies: 84
Views: 37172

Re: New DLC

Terraforming points will be like labor (wrenches) in that they are automatically spent on the local planet's chosen project, and they can't be pooled or stockpiled. Terraforming infrastructure will take up regular building and orbital slots, so they won't be "free". When the current terra...
by bjg
Thu Oct 22, 2020 4:19 pm
Forum: Testing
Topic: Auto Migration?
Replies: 15
Views: 4582

Re: Auto Migration?

... I do sometimes think about the SoTS "migration" technologies, which were late-game techs that, when researched, caused certain races to automatically migrate to take advantage of open habitat space in your empire, without any need for action from the player. From a game design perspec...
by bjg
Sun Jan 19, 2020 11:04 pm
Forum: Testing
Topic: SiS Updater and Installer
Replies: 84
Views: 132642

Re: SiS Updater and Installer

The updater thinks I've modified a file:
warning, looks we have a user moddified file,
PrebuiltArt/Ships/HawkOutpost/docking_module/pyramids/classic_black/2.png
attempting patch...
by bjg
Fri Jan 03, 2020 1:38 am
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 16
Views: 17620

Re: Default population in building colony ship/colony should be main race.

If you've got less than 2 units of any population that's not either Primitive or Sessile, you probably shouldn't be building a colony ship on that planet anyway. Why (besides the loading colonists problem)? Some "primitives" are quite capable workers. Also the Colony Ship build project re...
by bjg
Thu Jan 02, 2020 5:33 pm
Forum: Testing
Topic: Default population in building colony ship/colony should be main race.
Replies: 16
Views: 17620

Re: Default population in building colony ship/colony should be main race.

This is how it's done in the Polaris Sector (unfortunately abandoned now). Warnings are easily ignored (specially by the modern society). If you care enough to manually load colonists into every Colony Ship you can as well check and reload if necessary. However, I remember the related problem I've h...
by bjg
Thu Jan 02, 2020 5:10 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1728
Views: 987112

Re: Report - Current Bugs and Issues

game_8955
Why isn't Orthin voting for me? There is an alliance, and my military seem to be stronger than theirs (according to the graph).
by bjg
Tue Dec 31, 2019 8:54 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1728
Views: 987112

Re: Report - Current Bugs and Issues

game_8948
Orthin set an outpost on keid ignoring my presence there.
by bjg
Thu Dec 26, 2019 5:16 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1728
Views: 987112

Re: Report - Current Bugs and Issues

game_8927
If I try to add Carriers to the research queue it adds Fleet Logistics as a prerequisite, while Shipyards (the alternative prerequisite) is already in the queue.
by bjg
Wed Dec 25, 2019 12:58 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1728
Views: 987112

Re: Report - Current Bugs and Issues

game_8920 I've bombed Gremak's colony Elnath with Viscids and killed all Gremaks, but the colony still exists (even the next turn). Bug or feature? Also mouse pointer doesn't change after "Next Turn" (grey) or Save (rotating circle) until you move the mouse. This is a regression after rese...
by bjg
Fri Dec 06, 2019 6:40 pm
Forum: Testing
Topic: Testing AI Turn Pan/Zooming
Replies: 8
Views: 10692

Re: Testing AI Turn Pan/Zooming

Is this technical change leading to something useful (like actually showing AI moves)? Right now it does nothing during short waits (no time to do anything), and makes long waits a bit longer (no need to do anything, because everything was done/looked at during your turn).
by bjg
Thu Sep 26, 2019 5:22 pm
Forum: General Forum
Topic: Research speed? Can i make it slower.
Replies: 3
Views: 3741

Re: Research speed? Can i make it slower.

You don't have to do any modding. There is a speed setting on the second screen (normal/epic/marathon the last time I've checked). It makes everything more expensive (buildings, ships, science, agreements - the last two maybe only on the "marathon" if I remember correctly).
by bjg
Tue Sep 17, 2019 12:34 am
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1728
Views: 987112

Re: Report - Current Bugs and Issues

game_8529
Fargone, can't build a planet from the Gas Giant because of the outpost.
by bjg
Mon Jul 22, 2019 7:05 pm
Forum: General Forum
Topic: Troop Transport/Assault Shuttles - way to set default loadout?
Replies: 20
Views: 9661

Re: Troop Transport/Assault Shuttles - way to set default loadout?

I haven't played for Humans after the Assault Marines introduction, but playing for other factions I've captured a lot of Human ships carrying (some sort of) tanks, and not a single one carrying Assault Marines. The current mechanism (or rather an absent of it) is impractical even for AI. ;) BTW, I ...

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