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by bjg
Sat Jun 15, 2019 12:53 am
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 880
Views: 265444

Re: Suggest - Features and Improvements

Would be very helpful if an Android build icon showed the planet "capacity" change caused by building that Android.
by bjg
Fri Jun 14, 2019 7:06 pm
Forum: Testing
Topic: Suggest - Features and Improvements
Replies: 880
Views: 265444

Re: Suggest - Features and Improvements

Would be nice if you could decide what to do with salvaged (boarded in a battle) ships on a ship-by-ship basis (by selecting them or otherwise).
by bjg
Fri Jun 14, 2019 7:01 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

game_8238 I was scouting the Orthin territory and met a Colony ship at their system Alphard. Was able to "hail" their fleet and (despite their colony in that system) say that the system is mine, preventing the colonization (or could get the bonus instead - for allowing them to colonize in ...
by bjg
Wed Jun 05, 2019 6:31 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

game_8208
Tinkers created an outpost on olmek8639 with my fleet present, and the game didn't give me an option to "Hail Fleet".
by bjg
Mon Jun 03, 2019 2:36 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

Did you (silently) return the starting factory on "Brutal" or is this a bug?

Are Tinkers designed to be among the "native races"? Wouldn't it be more logical for them to be a "lost colony"?
by bjg
Fri May 31, 2019 9:25 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

game_8177 Lua state\GUI\~GalaxyMap\@BattleDraw.lua:122: failed to convert the table at argument 5: (unsupported table key type: boolean) Lua state\GUI\~GalaxyMap\@BattleDraw.lua:122:fun: Lua state\GUI\~GalaxyMap\@BattleDraw.lua:127: Lua state\GUI\@EventDispatcher.lua:287:@BattleDraw.lua:355: Lua sta...
by bjg
Wed May 29, 2019 9:19 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

game_8171
During joined battle you can attack, destroy or capture your ally's (!) ships. He doesn't notice.
BTW, it's easy to attack them because their short range weapon don't shut your small crafts and missiles.
by bjg
Fri May 24, 2019 5:45 pm
Forum: Testing
Topic: Please Report Missing and/or Placeholder Text
Replies: 95
Views: 49419

Re: Please Report Missing and/or Placeholder Text

You start without a factory on "Brutal", but the "construction" event is still saying that "Construction of Factory has completed".

edited by sven: Should be fixed in the next patch.
by bjg
Tue May 21, 2019 11:24 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

The Herald hates us for killing (wild) Arda Seed units, but still (regularly) coming and proposing to trade - with an empty list (probably because he hates us), - quite annoying.
by bjg
Tue May 21, 2019 10:51 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

game_8141 Tinkers ask for help against Yoral while already being at peace with them. I've seen this sort of the "end turn" scrips behavior several times (in a few games) lately. BTW (unrelated), in the same game Tinkers are not building factories (even in their own home system), and (almos...
by bjg
Tue Jul 10, 2018 3:22 pm
Forum: Testing
Topic: The AI fleeing battle
Replies: 11
Views: 4115

Re: The AI fleeing battle

nathanebht wrote:It would be a big improvement if its immediately visible when any enemy ship is set to flee.

Isn't it already visible? They prepare the engines, which usually means a big(ger) torch of fire on the back.
by bjg
Fri Jun 08, 2018 4:19 pm
Forum: General Forum
Topic: Ship design : hard to put object in the compartment
Replies: 8
Views: 2049

Re: Ship design : hard to put object in the compartment

Another thing I find weird, for example, is that on some design I can have a "4xturbolaser" on a compartment with "balanced design" but if I delete the turbolaser and put it again I have only "2xturbolaser"... ant if I choose again "balanced design", the 4xtu...
by bjg
Thu Nov 30, 2017 6:22 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

game_5667 Canopus II had two derelicts (roll back 5 turns to see), but only one derelict benefit at colonization. This is an old bug, reported myself (twice) a while ago: http://stars-in-shadow.com/forum/viewtopic.php?f=2&t=27&p=5549&hilit=derelict#p5549, http://stars-in-shadow.com/forum...
by bjg
Sun Nov 26, 2017 6:26 pm
Forum: Testing
Topic: Report - Current Bugs and Issues
Replies: 1589
Views: 486166

Re: Report - Current Bugs and Issues

Tinkers Explorer is smaller than Light Cruiser everywhere but in the fleet panel:

Tinkers_Explorer_size.PNG
Tinkers_Explorer_size.PNG (156.97 KiB) Viewed 4619 times
by bjg
Fri Nov 24, 2017 7:20 pm
Forum: General Forum
Topic: Looking at stations and outposts
Replies: 6
Views: 2468

Re: Looking at stations and outposts

You mean changing the "system" slot to a "station" one, right?

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