Gameplay Quirks
Posted: Fri Dec 03, 2021 2:33 pm
What weird or odd things do you find yourself doing all the time in SiS?
I'm not a fan of assymetrical ship loadouts, and will take decidedly un-optimal fittings in order to avoid them.
Also, Orthin ships are cool & good because I can hide assymetry in the nose mounts where I don't have to look at it. Therefore it doesn't count.
When I acquire the tech to build shipyards, I will always re-design them to use a nuclear generator instead of whatever more advanced and expensive one gets put there by default (depends where you are in the tech tree).
I spend a non-zero amount of time micromanaging planets to remove aquatic pops from terrestrial environments and vice-versa.
It literally does not matter, but here I am doing this nonsense yet again.
Related: I hard avoid the cloning techs, because the faster growth makes managing pops much harder as there is frequently not enough room to move them around.
This bugged me so much I re-ordered the tech tree to make atmosphere generation the pre-req for weather control instead of cloning.
I always end up colonising and terraforming everything, no matter how I intended to play at the start of the game.
The siren's call of making nice places for my pixel spacemans to live is too strong.
For whatever reason, I super dislike 'starting fights'. Even in a made up game with zero consequences.
So my games will always end up as either 'maximum friendship galaxy' or 'science hermit in the corner'. Again, regardless of whatever I initially intended.
Related: I very rarely actually finish or 'win' my games. I will go as far as getting all my planets into a nice tidy order, and then restart and do it again.
What this 'order' actually entails varies from game to game.
'Endgame' stuff isn't all that interesting to me it would seem.
I don't like playing as Gremak because slavery etc. Even though you can ignore it entirely and it makes p. much zero difference.
Yet I don't seem to have any issue at all with the Tinkers.
It is the same mechanic, lol.
I'm not a fan of assymetrical ship loadouts, and will take decidedly un-optimal fittings in order to avoid them.
Also, Orthin ships are cool & good because I can hide assymetry in the nose mounts where I don't have to look at it. Therefore it doesn't count.
When I acquire the tech to build shipyards, I will always re-design them to use a nuclear generator instead of whatever more advanced and expensive one gets put there by default (depends where you are in the tech tree).
I spend a non-zero amount of time micromanaging planets to remove aquatic pops from terrestrial environments and vice-versa.
It literally does not matter, but here I am doing this nonsense yet again.
Related: I hard avoid the cloning techs, because the faster growth makes managing pops much harder as there is frequently not enough room to move them around.
This bugged me so much I re-ordered the tech tree to make atmosphere generation the pre-req for weather control instead of cloning.
I always end up colonising and terraforming everything, no matter how I intended to play at the start of the game.
The siren's call of making nice places for my pixel spacemans to live is too strong.
For whatever reason, I super dislike 'starting fights'. Even in a made up game with zero consequences.
So my games will always end up as either 'maximum friendship galaxy' or 'science hermit in the corner'. Again, regardless of whatever I initially intended.
Related: I very rarely actually finish or 'win' my games. I will go as far as getting all my planets into a nice tidy order, and then restart and do it again.
What this 'order' actually entails varies from game to game.
'Endgame' stuff isn't all that interesting to me it would seem.
I don't like playing as Gremak because slavery etc. Even though you can ignore it entirely and it makes p. much zero difference.
Yet I don't seem to have any issue at all with the Tinkers.
It is the same mechanic, lol.