Enpi´s Betalist
Posted: Wed Apr 22, 2015 7:02 pm
Yesterday I played a game of SiS
It was in good shape for a beta development. Better than i thought. I really enjoyed the game (at least until the end game where it suddenly crashed) Nonetheless there are still some things I want to remark
1 - Boarding Combat - there should be a feedback (eg a window with showing the results of the fight like in Moo2) and some more informations about how boarding works and which tactic I can use for my marines. For examples how strong are my marines in comparision to the enemy marines? how does marine quarters work exactly? Are bigger ships better for boarding than smaller ones? Have the shields to be down? etc.
2 - tooltips - every element of the game should have the tooltips with the small "?"
3 - ship graphics - are great, but you should have the choice for more different shapes. Eg. I played the diamond shaped golden ships. It would be great if I could have not only diamond shaped light cruisers, cruisers, destroyers etc. but also other shapes in the same golden graphic style. (like a cruiser with wings or a katamaran)
4 - SiS pedia. You should consider to integrate a button with a SiS pedia like the info library in Firaxis Civilization which explains the basic concepts, how to play, tech list and more details of the game per simple mousclick. I always found this infos very essential in Civi.
5 - The technology. This is one of the few elements I didnt like in SiS. Its quite weak as far as I can see. Many techs dont have enough infos about what they do ingame. The tech system as is it now is not very transparent in terms of what comes next and which strategy I should choose and which techs I should skip if I want to go straight for a specific higher level tech.
Ok, the tech list works, but it is confusing for long term planning and not much fun to manage. I really prefer those tech systems from MOO2 or the beautiful tech trees from Civilization or Galciv which show all necessary details about the techs at the first glance.
6 - Planetary invasion. So far I really like the bombardment/invasion system. But you should consider to let not only the defenders but also some of the invading marines be killed so that I have to rebuild troop transport from time to time. Also again you should introduce a feedback window where the player can oversee the combat details and statistics.
7 - Ship sounds. you should introduce a sound when I click on a ship, when it moves and when it explodes. I really like the sounds of MOO2 when the creepy alarm sound came and the reactor exploded. You should also have more ship combat sounds.
8 - Ship list. I would love to have a list with all my ships on it.
9 - planet list. I would love to see a list with all planets I have detected on it, with short data. (eg. can I colonize it?, how many people does it support etc.)
10 - Rangeometer. It would be nice to have a rangeometer like those in MOO2 (pressing F7) which allows me to exactly measure the distance in parsecs between any systems on the board.
Next week I have time to play another game. maybe I can make the list longer. Thanks and keep on with the good work.
It was in good shape for a beta development. Better than i thought. I really enjoyed the game (at least until the end game where it suddenly crashed) Nonetheless there are still some things I want to remark
1 - Boarding Combat - there should be a feedback (eg a window with showing the results of the fight like in Moo2) and some more informations about how boarding works and which tactic I can use for my marines. For examples how strong are my marines in comparision to the enemy marines? how does marine quarters work exactly? Are bigger ships better for boarding than smaller ones? Have the shields to be down? etc.
2 - tooltips - every element of the game should have the tooltips with the small "?"
3 - ship graphics - are great, but you should have the choice for more different shapes. Eg. I played the diamond shaped golden ships. It would be great if I could have not only diamond shaped light cruisers, cruisers, destroyers etc. but also other shapes in the same golden graphic style. (like a cruiser with wings or a katamaran)
4 - SiS pedia. You should consider to integrate a button with a SiS pedia like the info library in Firaxis Civilization which explains the basic concepts, how to play, tech list and more details of the game per simple mousclick. I always found this infos very essential in Civi.
5 - The technology. This is one of the few elements I didnt like in SiS. Its quite weak as far as I can see. Many techs dont have enough infos about what they do ingame. The tech system as is it now is not very transparent in terms of what comes next and which strategy I should choose and which techs I should skip if I want to go straight for a specific higher level tech.
Ok, the tech list works, but it is confusing for long term planning and not much fun to manage. I really prefer those tech systems from MOO2 or the beautiful tech trees from Civilization or Galciv which show all necessary details about the techs at the first glance.
6 - Planetary invasion. So far I really like the bombardment/invasion system. But you should consider to let not only the defenders but also some of the invading marines be killed so that I have to rebuild troop transport from time to time. Also again you should introduce a feedback window where the player can oversee the combat details and statistics.
7 - Ship sounds. you should introduce a sound when I click on a ship, when it moves and when it explodes. I really like the sounds of MOO2 when the creepy alarm sound came and the reactor exploded. You should also have more ship combat sounds.
8 - Ship list. I would love to have a list with all my ships on it.
9 - planet list. I would love to see a list with all planets I have detected on it, with short data. (eg. can I colonize it?, how many people does it support etc.)
10 - Rangeometer. It would be nice to have a rangeometer like those in MOO2 (pressing F7) which allows me to exactly measure the distance in parsecs between any systems on the board.
Next week I have time to play another game. maybe I can make the list longer. Thanks and keep on with the good work.