Construction Cost Re-balancing Pass
Posted: Sat Apr 18, 2015 5:02 pm
As of r12270 (stable), nearly all the ship, improvement, and station costs have changed.
There are a few important mechanics changes as well:
Please let me know what you think of the balance changes.
There are a few important mechanics changes as well:
- Orbital infrastructure now uses 'construction modules' to unlock ship production tiers. The mechanic isn't as well explained in game as it should be, but, basically, to build cruisers, you'll a need station with at least 1 construction module installed. To build battlescruisers or fleet carriers, you'll need 2x construction modules in orbit (which is doable either with 1 fleet base or shipyard, or 2 smaller stations).
- Transports can now be outfitted with either 'cargo pods' or planetary assault forces. This should make launching planetary invasions in the early game much more viable. Transports without cargo pods cannot be used for trading or population transport.
Please let me know what you think of the balance changes.