Experimenting with happiness
Posted: Sat Aug 03, 2019 6:56 pm
I'm experimenting with making some minor changes to happiness modifiers, and I was wondering if there would be any interest in this. I've actually started to make some changes.
Currently, Phidi get +5 additional happiness per Market, and Orthin get +5 happiness per
Markets: (And if there is a way to add a pop-up for races, please let me know!)
-> These are modifiers to the base Market happiness mod, not new flat values.
As things are, Phidi get +5 happiness per market. What I am implementing is:
Spice Mongers +3 (Also mercantile.)
Algorian +1 (You can find amazing gifts to gain social clout.)
Scavengers -2 ("Why not just steal it?")
Lummox -2 (Very primitive, can't fully appreciate what is available.)
Gaiad -4 ("This is all crap. We're not trading our forest for a storage crate of beads.")
Farms:
Lummox +1 ("We don't have to compete with predators for food now?")
Gaiad +1 ("Not ideal, but you are trying to enrich the land. Thank you.")
Mines:
Gaiad -4 ("You leave scars to steal metal. This cannot stand.")
Factories:
Gaiad -2 ("You destroy Forest to poison air and water to make garbage. This is not acceptable.")
Labs:
Scavengers -1 ("We are not sure you can control this magic. The ones before could not.")
The modifiers to mines and factories I was originally planning on adding to my Tzidpah, and I will, but I doubled the modifiers for Gaiads. These modifiers make developing Gaia a dangerous. The Gaiads are OK with labs and kind of like farms, but are not easily bought off with trinkets. It also fits with their "eco disaster" racial special. Quickly turning Gaia into a manufacturing center can lead to a dangerous revolt.
I was also considering giving humans +1 happiness for each farm, factory, mine, and lab structure. I see humans has having an innate neurosis that their homeworld is gone, and they are desperate to rebuild. Being part of an established colony would be inspiring for them. While they would not be penalized for being on a new, undeveloped colony, they would become happier as their surroundings matured.
I would be interested if anyone had any thoughts or interest in this.
Also, for those familiar with Lua, would there be an easy way to check against a planet type?
Currently, Phidi get +5 additional happiness per Market, and Orthin get +5 happiness per
Markets: (And if there is a way to add a pop-up for races, please let me know!)
-> These are modifiers to the base Market happiness mod, not new flat values.
As things are, Phidi get +5 happiness per market. What I am implementing is:
Spice Mongers +3 (Also mercantile.)
Algorian +1 (You can find amazing gifts to gain social clout.)
Scavengers -2 ("Why not just steal it?")
Lummox -2 (Very primitive, can't fully appreciate what is available.)
Gaiad -4 ("This is all crap. We're not trading our forest for a storage crate of beads.")
Farms:
Lummox +1 ("We don't have to compete with predators for food now?")
Gaiad +1 ("Not ideal, but you are trying to enrich the land. Thank you.")
Mines:
Gaiad -4 ("You leave scars to steal metal. This cannot stand.")
Factories:
Gaiad -2 ("You destroy Forest to poison air and water to make garbage. This is not acceptable.")
Labs:
Scavengers -1 ("We are not sure you can control this magic. The ones before could not.")
The modifiers to mines and factories I was originally planning on adding to my Tzidpah, and I will, but I doubled the modifiers for Gaiads. These modifiers make developing Gaia a dangerous. The Gaiads are OK with labs and kind of like farms, but are not easily bought off with trinkets. It also fits with their "eco disaster" racial special. Quickly turning Gaia into a manufacturing center can lead to a dangerous revolt.
I was also considering giving humans +1 happiness for each farm, factory, mine, and lab structure. I see humans has having an innate neurosis that their homeworld is gone, and they are desperate to rebuild. Being part of an established colony would be inspiring for them. While they would not be penalized for being on a new, undeveloped colony, they would become happier as their surroundings matured.
I would be interested if anyone had any thoughts or interest in this.
Also, for those familiar with Lua, would there be an easy way to check against a planet type?