Suggestion: slight tech tree randomization, "Dirty Dozen" techs
Posted: Sat Jul 20, 2019 1:34 am
Hi,
I've made general comments about this long ago, but I thought of something a little more fleshed out.
But first, quick aside: I just noticed on my Steam account today, hours played for Stelaris - 385, hours played for Stars in Shadow - 418. (Granted, 385 hours in Stelaris is four games. )
I know that there are already plans for an upcoming patch, but please consider for a future update and idea like this that would add a small amount of randomization to the tech tree on each play through.
Create twelve new techs. We will call these the "Dirty Dozen". The guidelines are
* "Low level", or early to mid-game techs.
* Relatively inexpensive to research.
* Useful but non-critical function. Each gives some advantage, but none are pivotal.
* The techs could be acquired by all races, via conquest or diplomatic gifts. (This would make an update for spying immediately useful.)
Examples would be techs that give markets or farms +1 output, +5% accuracy for direct fire weapons, an energy weapon add-on that cuts power usage by -5%, +2% reactor output, +2 influence, +1 populace happiness, a flat hammer or food production bonus per planet, etc. These are techs that are desirable and nudge the game a bit, but would not swing the results of a game dramatically. Not all techs may be equally useful to all races.
Now, in the game files, the tech entries are marked "RandomizedTech", and then "UseBy={list}". The UseBy list is what races can potentially start with them.
Each race would have eight of the twelve techs as potentially available starting techs.
At galaxy generation, each empire (player and NPC) gets four tech from the eight available for that race randomly selected and unlocked.
The Arda get two unlocked, randomly selected from the eight the player does not have. These will be made available for sale on early Herald visits.
The end result would be the player's tech tree would be a little different on each play through. If the player has a favorite race, there will still be variability. Since the NPC empires also get random techs unlocked, their abilities will have minor changes on each play through. If the player only plays against a few empires on each play through, some techs will be missing each game.
I think the randomization from a limited pool would help each game feel a bit more fresh and different.
I've made general comments about this long ago, but I thought of something a little more fleshed out.
But first, quick aside: I just noticed on my Steam account today, hours played for Stelaris - 385, hours played for Stars in Shadow - 418. (Granted, 385 hours in Stelaris is four games. )
I know that there are already plans for an upcoming patch, but please consider for a future update and idea like this that would add a small amount of randomization to the tech tree on each play through.
Create twelve new techs. We will call these the "Dirty Dozen". The guidelines are
* "Low level", or early to mid-game techs.
* Relatively inexpensive to research.
* Useful but non-critical function. Each gives some advantage, but none are pivotal.
* The techs could be acquired by all races, via conquest or diplomatic gifts. (This would make an update for spying immediately useful.)
Examples would be techs that give markets or farms +1 output, +5% accuracy for direct fire weapons, an energy weapon add-on that cuts power usage by -5%, +2% reactor output, +2 influence, +1 populace happiness, a flat hammer or food production bonus per planet, etc. These are techs that are desirable and nudge the game a bit, but would not swing the results of a game dramatically. Not all techs may be equally useful to all races.
Now, in the game files, the tech entries are marked "RandomizedTech", and then "UseBy={list}". The UseBy list is what races can potentially start with them.
Each race would have eight of the twelve techs as potentially available starting techs.
At galaxy generation, each empire (player and NPC) gets four tech from the eight available for that race randomly selected and unlocked.
The Arda get two unlocked, randomly selected from the eight the player does not have. These will be made available for sale on early Herald visits.
The end result would be the player's tech tree would be a little different on each play through. If the player has a favorite race, there will still be variability. Since the NPC empires also get random techs unlocked, their abilities will have minor changes on each play through. If the player only plays against a few empires on each play through, some techs will be missing each game.
I think the randomization from a limited pool would help each game feel a bit more fresh and different.