My First Play Experience
Posted: Mon Mar 23, 2015 7:13 pm
hi hi
I'm keeping a log of my thoughts as they happen, while I'm playing my first play through. I don't know if anyone will find this to be interesting or just unbearably incoherent. This is just my first impressions as they happen.
---
Alright, I am starting up my first game, here we go!
Stage one, reaching the main screen. I notice the disco ball, but after a quick search of the forums, it turns out that it is a known issue. Alright, we'll take a screenshot anyway and keep going.
Stage two, starting a new game. The race selection screen pops up and there is nothing immediately amis. There does appear to be two boxes on the right hand side of the screen that I cannot figure out what their purpose is.
Reading about the race, reading... huh, the text cuts off before the end. Could this be a resolution problem? No... the text seems to scale up and down with the resolution. (Something you may want to consider adjusting for people with small resolutions, just as an accessibility thing.)
Oh wait! I can scroll down with the mouse wheel. The scroll bar on the right side looks exactly like the Not-Scroll-Bar on the right side of the races list though. I am not sure which is a scroll bar and which is not, just by looking at them. (Perhaps an illuminated strip to go with any scroll bar elements that are interactable would help?)
I'm not sure what the mechanical bonuses or penalties are for any of these guys, but I'm going to take Arioch's advice and try an Ashdar faction for my first play. The representative from the Ashdar Imperials looks kind of sad... I think I will pick them, and hopefully lead them to happier days.
I am given the option to close or dismiss a welcoming message. I think I will opt to close it for now. It is my hope that I will be able to return to it later, which I suspect may not be an option if I click dismiss. (But I am not sure...)
I notice that the sun in the mini window is not a disco ball, interesting. Also, I am given an iceball world and an arid world in my home system.
I am not sure the statement about iceball worlds often being airless is entirely accurate from a perspective of reality, since colder temperatures actually reduce the amount of atmosphere that will escape by Jeans escape. But no matter, it seems I cannot colonize it either way.
After inspecting the mini screen with planets and such, I now find myself searching for a way to act.
Clicking on my homeworld brings up another screen, but before I investigate it further, I find myself drawn to the icons in the upper left side of the screen. Clicking on the money icon does nothing. Clicking on the wrench icon does nothing. I don't expect the test tube icon to do anything at this point, but when I click on it... it does! It brings up a research screen. Hooray!
Now I try to decipher what the screen is telling me... Some of the research options have white text and a checkmark by them. Does this mean I have already researched them? There are some options near the bottom that have green text and no checkmarks. My initial assumption is that these are the technologies that I have not yet researched, but are available.
As I start reading the descriptions, I notice a flaw in my original assumption. Advanced metallurgy has a checkmark, but it tells me that Titanium construction is a prerequisite. Do I have this backwards? I'm gonna have to try double clicking on something to find out.
Double clicking on a check marked option does nothing... Double clicking on a green option does nothing. Perhaps there is nothing I can do in this screen.
Leaving the research screen, I notice that the UI elements for the next turn, speech bubble and ship button are overlapping the colonist numbers screen, so that they are appearing in the same space. (This may be somewhat confusing to others.)
Next I go and click the three buttons on the upper right that correspond to a wrench, coin, and test tube. I notice that although they are the same icons as the ones in the upper left, their behavior is different.
The OCD in me finds it odd that the order in which the three icons are displayed is different between left and right hand. On the left, it goes coin, wrench, test tube; while on the right, it goes wrench, coin, test tube. Strange...
After clicking on the icons and reading about them. I find it odd that there is a single "And" at the end of the middle tier factory description.
I also notice that for the research description, the first tier icon is used twice in the place where it is describing how many research points are generated per turn.
I think I am done exploring the homeworld panel, so next up is trying to colonize my arid world. Clicking the "colonize" button seems effective.
Next up is moving out from my home system and investigating my small fleet. Following Arioch's advice, I will send my transport to the Trade Pool. But first, a moment to sit back and watch the mechanical arm move back and forth. (Ahh... sometimes it is the little things that make all the difference.)
Aww sweet! I've got a scout cruiser. Doesn't seem to have any weapons, but I still would totally dig zipping around with an explosive nuclear reactor strapped to my rear end. Time to see what this baby can do.
There is a nearby orange star and a few red dwarfs. While I personally dig red dwarf stars, I must concede the probability of finding a habitable world may be higher at the K-type star. A part of me worries that a K-type star will also be more likely to host pirates and mauraders... but the Ashdar are brave, and so I feel the reward is worth the risk. (Getting my ship to move to the other planet is easy enough, although I wonder how intuitive it will be to split fleets up.)
Going back to the homeworld screen, I check to make sure there isn't anything I missed before I click next turn. (Suddenly, I realize that there was a scroll bar on the side of the planet description window. Why does it look different from the scroll bar in the faction select menu?)
Oh hey! Double clicking on random things worked! Huzzah for discovery. I found out that by double clicking on the picture of the factory, I can change what I'm building. I am slightly tempted to switch production from a factory to a research lab, but I still my beating heart. Now is not the time to change horses mid stream.
One last look at the research screen to make sure I didn't miss anything there. Time to click on all the things! Oh hey, clicking a checkmark did a thing. Not exactly sure what, but maybe I selected what I want to research. As much as I want to immediately switch to Self Organizing Networks, I figure it might be best to start with advanced metallurgy, just in case I need to defend myself. But as soon as I figure out how to get that 60 turn research cost down, I am going for it as soon as I can.
And with that, I think I am done with my first turn.
I'm keeping a log of my thoughts as they happen, while I'm playing my first play through. I don't know if anyone will find this to be interesting or just unbearably incoherent. This is just my first impressions as they happen.
---
Alright, I am starting up my first game, here we go!
Stage one, reaching the main screen. I notice the disco ball, but after a quick search of the forums, it turns out that it is a known issue. Alright, we'll take a screenshot anyway and keep going.
Stage two, starting a new game. The race selection screen pops up and there is nothing immediately amis. There does appear to be two boxes on the right hand side of the screen that I cannot figure out what their purpose is.
Reading about the race, reading... huh, the text cuts off before the end. Could this be a resolution problem? No... the text seems to scale up and down with the resolution. (Something you may want to consider adjusting for people with small resolutions, just as an accessibility thing.)
Oh wait! I can scroll down with the mouse wheel. The scroll bar on the right side looks exactly like the Not-Scroll-Bar on the right side of the races list though. I am not sure which is a scroll bar and which is not, just by looking at them. (Perhaps an illuminated strip to go with any scroll bar elements that are interactable would help?)
I'm not sure what the mechanical bonuses or penalties are for any of these guys, but I'm going to take Arioch's advice and try an Ashdar faction for my first play. The representative from the Ashdar Imperials looks kind of sad... I think I will pick them, and hopefully lead them to happier days.
I am given the option to close or dismiss a welcoming message. I think I will opt to close it for now. It is my hope that I will be able to return to it later, which I suspect may not be an option if I click dismiss. (But I am not sure...)
I notice that the sun in the mini window is not a disco ball, interesting. Also, I am given an iceball world and an arid world in my home system.
I am not sure the statement about iceball worlds often being airless is entirely accurate from a perspective of reality, since colder temperatures actually reduce the amount of atmosphere that will escape by Jeans escape. But no matter, it seems I cannot colonize it either way.
After inspecting the mini screen with planets and such, I now find myself searching for a way to act.
Clicking on my homeworld brings up another screen, but before I investigate it further, I find myself drawn to the icons in the upper left side of the screen. Clicking on the money icon does nothing. Clicking on the wrench icon does nothing. I don't expect the test tube icon to do anything at this point, but when I click on it... it does! It brings up a research screen. Hooray!
Now I try to decipher what the screen is telling me... Some of the research options have white text and a checkmark by them. Does this mean I have already researched them? There are some options near the bottom that have green text and no checkmarks. My initial assumption is that these are the technologies that I have not yet researched, but are available.
As I start reading the descriptions, I notice a flaw in my original assumption. Advanced metallurgy has a checkmark, but it tells me that Titanium construction is a prerequisite. Do I have this backwards? I'm gonna have to try double clicking on something to find out.
Double clicking on a check marked option does nothing... Double clicking on a green option does nothing. Perhaps there is nothing I can do in this screen.
Leaving the research screen, I notice that the UI elements for the next turn, speech bubble and ship button are overlapping the colonist numbers screen, so that they are appearing in the same space. (This may be somewhat confusing to others.)
Next I go and click the three buttons on the upper right that correspond to a wrench, coin, and test tube. I notice that although they are the same icons as the ones in the upper left, their behavior is different.
The OCD in me finds it odd that the order in which the three icons are displayed is different between left and right hand. On the left, it goes coin, wrench, test tube; while on the right, it goes wrench, coin, test tube. Strange...
After clicking on the icons and reading about them. I find it odd that there is a single "And" at the end of the middle tier factory description.
I also notice that for the research description, the first tier icon is used twice in the place where it is describing how many research points are generated per turn.
I think I am done exploring the homeworld panel, so next up is trying to colonize my arid world. Clicking the "colonize" button seems effective.
Next up is moving out from my home system and investigating my small fleet. Following Arioch's advice, I will send my transport to the Trade Pool. But first, a moment to sit back and watch the mechanical arm move back and forth. (Ahh... sometimes it is the little things that make all the difference.)
Aww sweet! I've got a scout cruiser. Doesn't seem to have any weapons, but I still would totally dig zipping around with an explosive nuclear reactor strapped to my rear end. Time to see what this baby can do.
There is a nearby orange star and a few red dwarfs. While I personally dig red dwarf stars, I must concede the probability of finding a habitable world may be higher at the K-type star. A part of me worries that a K-type star will also be more likely to host pirates and mauraders... but the Ashdar are brave, and so I feel the reward is worth the risk. (Getting my ship to move to the other planet is easy enough, although I wonder how intuitive it will be to split fleets up.)
Going back to the homeworld screen, I check to make sure there isn't anything I missed before I click next turn. (Suddenly, I realize that there was a scroll bar on the side of the planet description window. Why does it look different from the scroll bar in the faction select menu?)
Oh hey! Double clicking on random things worked! Huzzah for discovery. I found out that by double clicking on the picture of the factory, I can change what I'm building. I am slightly tempted to switch production from a factory to a research lab, but I still my beating heart. Now is not the time to change horses mid stream.
One last look at the research screen to make sure I didn't miss anything there. Time to click on all the things! Oh hey, clicking a checkmark did a thing. Not exactly sure what, but maybe I selected what I want to research. As much as I want to immediately switch to Self Organizing Networks, I figure it might be best to start with advanced metallurgy, just in case I need to defend myself. But as soon as I figure out how to get that 60 turn research cost down, I am going for it as soon as I can.
And with that, I think I am done with my first turn.