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shield damage absorbtion

Posted: Tue Mar 20, 2018 6:03 am
by siyoa
I think I got it, it was actually fairly simple, I still need to test it more, to make sure there are no hidden issues

add following for any shield in SYSTEMS.lua (XX is amount of damage per weapon fired at it, shield should absorb)

Code: Select all

shield_absorbtion=XX,
and you need this file

Re: shield damage absorbtion

Posted: Tue Mar 20, 2018 6:07 am
by siyoa
vanilla shields, Harpies have 2 hardpoints with 2 spiters each doing 15 damage each, i.e. 2 x 30 damage

Re: shield damage absorbtion

Posted: Tue Mar 20, 2018 6:08 am
by siyoa
shield absorbtion set to 10, each spitter does 15-10=5 damage only, 4x5=20 damage, 10 and 10 on the picture

Re: shield damage absorbtion

Posted: Tue Mar 20, 2018 6:09 am
by siyoa
shield absorbtion set to 15, each spitter does 0 damage