Beginning of the game
Posted: Sat Jul 29, 2017 10:57 pm
As a newcomer to the game, I am rather curious about what I am seeing in early gameplay.
I am trying the Phidi at easy difficulty sometimes on a normal sized galaxy and sometimes huge. Several starts in a row, I find that I have only 1-3 stars within exploration range. Of these, 1-2 have pirates, so cannot be used until I develop some military muscle. In my most recent start, it was one star within range, and that one had pirates. So... no development until after fighting my way out of this hole, which relies on some techs, or techs to extend range (which appears more time consuming).
In some cases, I might get another star or two in range by building a mining colony for range purposes, but often that would add only low probability red stars.
Further slowing things down, the home world seems to need a farm rather quickly, or else starvation strikes. My choices appear to be a boatload of tech to improve farms (won't happen in time) or using one of two remaining slots to build a farm, assuring that I cannot cut the time significantly with money, tech, or production.
The sum total is a very, very slow start. If that is the way it is supposed to play, then fine. But I have two sinking feelings -- one, that I am doing something totally wrong, or, worse, that this sort of bad luck just strikes a significant portion of the time and, although the human player can start over, the AI opponents are seeing the same thing and often stunted as a result.
Comments from more experienced players?
I am trying the Phidi at easy difficulty sometimes on a normal sized galaxy and sometimes huge. Several starts in a row, I find that I have only 1-3 stars within exploration range. Of these, 1-2 have pirates, so cannot be used until I develop some military muscle. In my most recent start, it was one star within range, and that one had pirates. So... no development until after fighting my way out of this hole, which relies on some techs, or techs to extend range (which appears more time consuming).
In some cases, I might get another star or two in range by building a mining colony for range purposes, but often that would add only low probability red stars.
Further slowing things down, the home world seems to need a farm rather quickly, or else starvation strikes. My choices appear to be a boatload of tech to improve farms (won't happen in time) or using one of two remaining slots to build a farm, assuring that I cannot cut the time significantly with money, tech, or production.
The sum total is a very, very slow start. If that is the way it is supposed to play, then fine. But I have two sinking feelings -- one, that I am doing something totally wrong, or, worse, that this sort of bad luck just strikes a significant portion of the time and, although the human player can start over, the AI opponents are seeing the same thing and often stunted as a result.
Comments from more experienced players?