Forcing defending fleet makes sense?
Posted: Tue Jul 11, 2017 2:14 pm
Does it makes sense that the defending fleet of a system is forced into combat when any of the planets is attacked?
It would be logical for the defending fleet to be able to "chose" its engagements and letting low-priority planets be captures staying back for the one important planet in the system.
Else, if the defender has two planets in the system: ( one high-prio industrial powerhouse with planetary defenses and star bases and a low prio moon with no buildings and 1 pop), the attacker can attack the low prio planet with no defenses and for the defending fleet from
1. retreating from the whole system leaving the high-prio planet undefended + taking losses
2. Taking losses defending the low-prio planet without defenses of its own
Though it would make sense that the defending fleet has a "ignore invasion" option, I am not sure it would make sense game-wise:
The AI seems to already use the above mechanic and invading my low-prio planets which is absolutely fine if this is an intended mechanic, but if not, "ignore" would be a logical choice but AI would need to be adjusted to this consideration
Edit: Seems that auto retreat places the fleet back to the same star system... So this is kind the "ignore" option then?
Also: Can evacuate planet during invasion which is cool if there is a defending fleet to cover their escape but shouldn't they be caught by the attacker?
It would be logical for the defending fleet to be able to "chose" its engagements and letting low-priority planets be captures staying back for the one important planet in the system.
Else, if the defender has two planets in the system: ( one high-prio industrial powerhouse with planetary defenses and star bases and a low prio moon with no buildings and 1 pop), the attacker can attack the low prio planet with no defenses and for the defending fleet from
1. retreating from the whole system leaving the high-prio planet undefended + taking losses
2. Taking losses defending the low-prio planet without defenses of its own
Though it would make sense that the defending fleet has a "ignore invasion" option, I am not sure it would make sense game-wise:
The AI seems to already use the above mechanic and invading my low-prio planets which is absolutely fine if this is an intended mechanic, but if not, "ignore" would be a logical choice but AI would need to be adjusted to this consideration
Edit: Seems that auto retreat places the fleet back to the same star system... So this is kind the "ignore" option then?
Also: Can evacuate planet during invasion which is cool if there is a defending fleet to cover their escape but shouldn't they be caught by the attacker?