Endless Space 2
Posted: Thu Apr 13, 2017 9:58 pm
So, now that Update 3 is out for ES2, I though I give it a go as honestly, I thought this is one game that might give SiS a run for its money seeing how damn fine Endless Legend has turned out to be. Alas this does not seem to be the case
The game is of course still in its alpha/beta/public testing phase whatever that means nowadays, but seeing that there is only one update left I can wager a guess that the below will not be fixed:
1. Tactical Combat is not existing
2. GUI is muddy, and cluttered with useless elements (sugarcoated GUI with few KPIs, but lots of non-too good looking but obscuring fillers pushed to multiple layers for some reason)
3. Planetary Invasion has a decent concept but awful execution. Really, really low budget, I am talking about UFO (original) air-combat level tactical depth and sprites to match
4. Diplomacy copy pasted from the genre and a less interesting take on that
5. Planetary improvement boring and offering little options (even in EL, you could place districts offering interesting tactical options and graphical feedback, but here one planet is like the other)
6. No star bases. Nada. One of them popped up in a quest description but searched for it in the game in vain. Was just a flavour text and a teaser image of what could/should have been in the game at least on the strategic level
7. No meaningful difference between mayor races
8. Pop management is uninspired from a presentation point-of-view, and does not seem to go anywhere from the perspective of game-mechanic. Might have been cut, and no one would notice (this is also partially true for the political system)
9. The ship-models, even though in some occasion of inspired design, are not too interesting to look at, as the camera and the circumstances on which these could be admired are very limited. Bombers are fighters are still to be implemented, but as usual, are left for the final update so assuming after-thought-implementation with weak art, little-to-no effect on game mechanic.
All-in-all, I keep reminded on how many things are NOT in this game compared to SiS or even EL
For the above reason, still find SiS to be the ruling king in the Space 4X genre
The game is of course still in its alpha/beta/public testing phase whatever that means nowadays, but seeing that there is only one update left I can wager a guess that the below will not be fixed:
1. Tactical Combat is not existing
2. GUI is muddy, and cluttered with useless elements (sugarcoated GUI with few KPIs, but lots of non-too good looking but obscuring fillers pushed to multiple layers for some reason)
3. Planetary Invasion has a decent concept but awful execution. Really, really low budget, I am talking about UFO (original) air-combat level tactical depth and sprites to match
4. Diplomacy copy pasted from the genre and a less interesting take on that
5. Planetary improvement boring and offering little options (even in EL, you could place districts offering interesting tactical options and graphical feedback, but here one planet is like the other)
6. No star bases. Nada. One of them popped up in a quest description but searched for it in the game in vain. Was just a flavour text and a teaser image of what could/should have been in the game at least on the strategic level
7. No meaningful difference between mayor races
8. Pop management is uninspired from a presentation point-of-view, and does not seem to go anywhere from the perspective of game-mechanic. Might have been cut, and no one would notice (this is also partially true for the political system)
9. The ship-models, even though in some occasion of inspired design, are not too interesting to look at, as the camera and the circumstances on which these could be admired are very limited. Bombers are fighters are still to be implemented, but as usual, are left for the final update so assuming after-thought-implementation with weak art, little-to-no effect on game mechanic.
All-in-all, I keep reminded on how many things are NOT in this game compared to SiS or even EL
For the above reason, still find SiS to be the ruling king in the Space 4X genre