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build r (19317) on test
Posted: Mon Jan 16, 2017 7:46 am
by zakblood
carry on with largest test, 3/4 done atm
Re: build r (19317) on test
Posted: Mon Jan 16, 2017 12:04 pm
by zakblood
updated to 19328 build, same test ongoing
Re: build r (19317) on test
Posted: Mon Jan 16, 2017 4:29 pm
by zakblood
updated again while same game running
19239 now the latest on test, same test game running, end game in a day hopefully
Re: build r (19317) on test
Posted: Mon Jan 16, 2017 5:51 pm
by zakblood
latest logs uploaded. 2000
game should be done tomorrow
Re: build r (19317) on test
Posted: Mon Jan 16, 2017 6:08 pm
by zakblood
updated again while same game running
19330 now the latest on test, same test game running, end game tomorrow
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 7:24 am
by zakblood
still not finished this one, rather large and will take more than an hour a day for an end game
updated to, but the game crashed on loading
attached file uploaded, only if i knew where it put it?
so will send what i have by email on crash
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 7:27 am
by sven
zakblood wrote:so will send what i have by email on crash
In particular, would you send me the contents of your '/logs' directory? Many thanks.
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 7:29 am
by zakblood
sent to you by email
19421 updated
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 7:30 am
by zakblood
auto upload tool for the crash didn't seem to come on either, retried game exe and it's updated game again, so maybe either a bad patch or missed . lost files etc, but trying save again now
- Untitled.jpg (565.62 KiB) Viewed 22644 times
game loaded and working now
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 7:32 am
by sven
zakblood wrote:auto upload tool for the crash didn't seem to come on either, retried game exe and it's updated game again, so maybe either a bad patch or missed . lost files etc, but trying save again now
It looks like it could a memory allocation failure during load -- it could just be that you've finally managed to create a galaxy that's so large and complex that the game can no longer handle it. (My own machine has real difficulties loading your 500-star test maps, at this point, though Arioch's can often manage it.)
edited by sven: Or, maybe, as you say, it was something else. Glad it's working now.
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 7:37 am
by zakblood
games fine loading and running, no sigh of slow downs or sluggish at all, if i was to be very honest i'd say game works and runs no differently at all for me on the smallest to largest map, just takes longer to load on the first run, apart from that it's been great, first issue, and as it wasn't on game load, but patch load, it was for me a bad or partial patch error, hopefully the uploaded info will say either way, but now i can again try and finish this monster battle off
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 3:54 pm
by zakblood
19433 on test, same game
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 4:20 pm
by zakblood
new art work looks good
- Untitled.jpg (671.99 KiB) Viewed 22637 times
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 4:24 pm
by zakblood
planet killers are harsh, but works all the same, doesn't give much time or defenses make little difference, but will throw many with later to like me end games, adding depth and another bit of hard work to do, which is all well and good as it's adds plenty to both side this late in
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imo, others may like of disagree
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 4:26 pm
by zakblood
i also like the fact that you can or sometimes now bring older or newly discovered tech online if you take over a planet with some on, much impressed