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build r (18533)

Posted: Wed Dec 07, 2016 5:58 am
by zakblood
on test, today's another large one ongoing

12 races, 500 stars
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54 seconds to create and get into first universe picture, 400 mb used in game, very stable on my turn plus AI's turns with little difference in cpu or memory use per turn

Re: build r (18533)

Posted: Wed Dec 07, 2016 8:50 am
by zakblood
1608 uploaded

Re: build r (18533)

Posted: Wed Dec 07, 2016 1:55 pm
by zakblood
1609 uploaded, 3/4 done

Re: build r (18533)

Posted: Wed Dec 07, 2016 8:23 pm
by zakblood
my first encounter with these so far
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Re: build r (18533)

Posted: Wed Dec 07, 2016 9:05 pm
by Arioch
The Phidi Mercenary Exchange just went live. Non-Phidi factions get access to the exchange if they are allied with the Phidi.

Re: build r (18533)

Posted: Thu Dec 08, 2016 12:27 am
by bjg
Arioch wrote:The Phidi Mercenary Exchange just went live. Non-Phidi factions get access to the exchange if they are allied with the Phidi.

I was able to hire mercenaries (two Dread Stars 1500 each - quite cheap) through the dialog with Marauders. BTW, how is their technology level determined?

Re: build r (18533)

Posted: Thu Dec 08, 2016 6:17 am
by zakblood
Arioch wrote:The Phidi Mercenary Exchange just went live. Non-Phidi factions get access to the exchange if they are allied with the Phidi.


thanks, will test this more today and on this size map it's taken a while to do it :ugeek:

Re: build r (18533)

Posted: Thu Dec 08, 2016 7:15 am
by zakblood
late game testing my ships now don't seem able or some of them anyway to take planets any more?
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with plenty of free worlds left, i go to new uncovered worlds but no longer get the option to take them

Re: build r (18533)

Posted: Thu Dec 08, 2016 7:17 am
by zakblood
uploaded 1610

also now seen a new button as well, thanks
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i'm sure it will help others no end

Re: build r (18533)

Posted: Thu Dec 08, 2016 7:20 am
by zakblood
ah seems i'm sending them out empty, didn't know i had to fill them, lol that's a first also
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ah well my bad, seems i maybe building them where there's not enough to fill it, so i need to refill elsewhere before embarking, my mistake, but tbh didn't know i could even do that either, maybe a warning message needed as it's a empty ship :?: :idea:

Re: build r (18533)

Posted: Thu Dec 08, 2016 7:26 am
by zakblood
seems it does give a message, i'm just to daft to understand what it meant, my bad, im old, this is my excuse
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Re: build r (18533)

Posted: Thu Dec 08, 2016 7:27 am
by Arioch
Ideally the colony ship should not be buildable if there is no eligible population, so this probably needs to be changed even if it's not technically a bug.

Re: build r (18533)

Posted: Thu Dec 08, 2016 7:54 am
by zakblood
also when i send them to a planet where they is more population, i don't also seem able to load any more, as there's an option to embark, but as there's nothing to drop off, there's doesn't seem to be one that says load etc, or not that i can find, the embark button just says 0 and shows a picture of the race to drop off but as there's nothing in it, will try and see if i can find a different way of loading them back on, as atm all i do with empty ones is destroy and cancel the next repeat builds on the same planet, must admit an hour test on this can leave me with a 3 or 4 hour game later on as i look at the time :ugeek:

yes it's one of those great ones you loose track of time in, the merc guild works well, just i have better ships than what they offer so as yet only tested it, but not really gone to town and used it much, as yet testing going very well and very stable on the massive map, with very little MM (micro management needed) new button works a treat

Re: build r (18533)

Posted: Thu Dec 08, 2016 9:33 am
by Arioch
Click embark and then click on the planet you want to load population from.

Re: build r (18533)

Posted: Thu Dec 08, 2016 9:50 am
by zakblood
thanks, while i thought i'd tried that, i maybe wrong, as it said 0 to embark, and didn't seems to load any, but thanks anyway will try it again now :ugeek: