Been a few months: revisiting SiS
Posted: Thu Nov 17, 2016 12:52 am
With Civ VI out SiS slipped off my radar a bit, but I caught the latest set of updates it was time to give things a whirl again. The game is progressing nicely. A couple of highlights and issues I encountered:
First, Galactic Council victory, very cool! Except... I won the vote as the Ashdar and the game didn't end. Is the victory condition actually implemented? If the other players rejected the vote I didn't see any message indicating such. My initial gut check is that the victory type might be a little too easy on this pass as well. I was only about half-way into to the tech tree, but between myself and my trusty Yoral allies we had the 2/3rds of the vote all sewn up pretty easily I think the 'who votes for who' logic probably needs to look at the relative strength of the two allies. But on the other hand the Yoral and I were the two strongest powers, and had been solid allies for most of the game. So that seemed fair.
Second, for big fleet actions some sort of fleet layout planner would be very useful. The default 'crescent' formation isn't bad, but it still exposes the ships on the end of the line to being overwhelmed; I'd like to be able to place bigger/tougher ships in those positions as an option. Hand-placing every ship before combat seems like it would be too tedious, so maybe have 4-5 pre-canned formations?
I know a weapons balancing pass is probably still to come, which is good; the Heavy Railgun rules everything and missiles/torpedoes/fighters are still underwhelming,
The 'harpy' encounter could stand to be beefed up, right now the poor critters are pretty easy to thrash. The power levels on the Marauders and Pirates feels better though. The Marauders in particular are still tough but no longer build giant armadas. I have noticed they don't seem to raid as much though?
That's all for now, but I can say the game is shaping up REALLY well, and delivering on its early promise. It's already a good game, and I think it's going to be an amazing game.
-Will
First, Galactic Council victory, very cool! Except... I won the vote as the Ashdar and the game didn't end. Is the victory condition actually implemented? If the other players rejected the vote I didn't see any message indicating such. My initial gut check is that the victory type might be a little too easy on this pass as well. I was only about half-way into to the tech tree, but between myself and my trusty Yoral allies we had the 2/3rds of the vote all sewn up pretty easily I think the 'who votes for who' logic probably needs to look at the relative strength of the two allies. But on the other hand the Yoral and I were the two strongest powers, and had been solid allies for most of the game. So that seemed fair.
Second, for big fleet actions some sort of fleet layout planner would be very useful. The default 'crescent' formation isn't bad, but it still exposes the ships on the end of the line to being overwhelmed; I'd like to be able to place bigger/tougher ships in those positions as an option. Hand-placing every ship before combat seems like it would be too tedious, so maybe have 4-5 pre-canned formations?
I know a weapons balancing pass is probably still to come, which is good; the Heavy Railgun rules everything and missiles/torpedoes/fighters are still underwhelming,
The 'harpy' encounter could stand to be beefed up, right now the poor critters are pretty easy to thrash. The power levels on the Marauders and Pirates feels better though. The Marauders in particular are still tough but no longer build giant armadas. I have noticed they don't seem to raid as much though?
That's all for now, but I can say the game is shaping up REALLY well, and delivering on its early promise. It's already a good game, and I think it's going to be an amazing game.
-Will