now that's been figured out, on to how to make them now feel better, that's the next thing to find out how to do, as the saying goes, time heal's all, but lets see if you can do it another way, and see if the game design has another or different idea's / plans for it
so far, day 3 i think, can't remember dates and times too well, well can on boring games as it drags, on this, is another matter altogether, as time flies, and what i aimed to do and what got or gets done is a totally different story.
so far feedback and impressions are very high, it would score as a classic for me if the game looked a bit better, i know eye candy doesn't make a game, it's design, levels, UI all added together with a good or great idea and story, but it does imo make a good game great, what makes a classic is getting it all right, and that takes time, as this develops i'm sure it could go either way, high and higher or even a class winner as the depth and design and stability of the game atm does make you wonder what is left to add, and if it keeps being shinned, what more could do it.
i'm sure you're already getting a wish list for this, so i won't add to it.
for me i'd like a larger map, more star's and maybe an options for a custom race at start up, basic stuff, a few more options and sliders to give users more starting options may help also, but without any as it is, it's a really great game, can't say any more on it, but it's been done very well and look forward to seeing it do well on release, will feedback this to the publishers as the threads been linked to them already, i'm sure they already know anyway so my voice will just be one of many.
will carry on testing anything new that comes out as the build updates and keep giving feedback as required, hope at least some of it helps and is not just classed as waffle