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Repeat build

Posted: Fri Nov 11, 2016 7:12 pm
by Chasm
Any way this can cycle EVERYTHING in the que ? Right now it will just cycle the last item. What I mean is, if I do Command Cruiser + Marauder + repeat it builds the command cruiser, then the marauder, and then repeats ONLY the marauder unit.

Re: Repeat build

Posted: Fri Nov 11, 2016 7:51 pm
by sven
Chasm wrote:Any way this can cycle EVERYTHING in the que ? Right now it will just cycle the last item. What I mean is, if I do Command Cruiser + Marauder + repeat it builds the command cruiser, then the marauder, and then repeats ONLY the marauder unit.
Hrm, that's not a use-case we have implemented atm. Though I can see why it would be useful. One of the features I like (I think Arioch's been more skeptical of it), is to create parts in the ship designer that are a cargo hold / assault shuttle pre-loaded with a ground unit of some type.

Right now, there are only 2 buildable ground units in-game (tanks and marauder raiders), but at least one more is coming soonish (Assault Marines), and there may well be more. I think creating a set of combined systems that give you the option of building a ship+raider as a single unit, rather than forcing you to micro the building and loading of the raiders by hand would probably be a good thing -- and it's certainly not terribly hard to do...

There's a few other items on my TODO list I should probably hit first though. In particular, I think we need to add in the much-postponed assault shuttle ground combat bonuses. Without those bonuses, troop transports and ground units of all types are missing some important gameplay behaviors.

Re: Repeat build

Posted: Fri Nov 11, 2016 10:23 pm
by Arioch
The short answer is no, "repeat all" won't work without some significant UI changes. The game would have to remember what the original queue looked like to repeat it, so it couldn't just produce items and remove them from the queue the way it currently does (there would be no way for the player to see what was in the original queue once several items had already been produced). It would require a different UI to work properly... you'd have to be able to view the saved queue, clear it, etc.

The value of the current way it works is that it's very simple.

Re: Repeat build

Posted: Fri Nov 11, 2016 11:15 pm
by Chasm
Ahh well, it was a hope ;)