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A request for lockouts option

Posted: Sun Nov 06, 2016 3:01 pm
by Chasm
Would it be possible to put an option to lockout just skipping certain things. Right clicking an event skips it. When you have large quantities of worlds and a busy production turn, I have a lot of stuff I right click past. I don't need to know about a freighter that is produced, or a new facility when there is one qued behind it. The issue is important stuff gets mixed into that. A captured ship choice that's right clicked just disappears. So do scout ship discovery choices. Another issue is if I am going to be getting into a war doing an action, a confirm / abort choice would be nice. And for invasion fleets, it would be lovely if I could command some ships NOT to deploy their troops (5 colony ships and 50 armor in troop transports, you lose the colony ship troops every time, I would prefer to be able to say stay in your ships).

Re: A request for lockouts option

Posted: Sun Nov 06, 2016 3:54 pm
by bjg
You know that you can always roll back a bad/accident action, do you? ;)

Re: A request for lockouts option

Posted: Sun Nov 06, 2016 6:40 pm
by Chasm
In the real game you wont,

Re: A request for lockouts option

Posted: Sun Nov 06, 2016 7:38 pm
by bjg
Chasm wrote:In the real game you wont,

What is the "real game"? A bit of oxymoron, isn't it? ;)

Re: A request for lockouts option

Posted: Sun Nov 06, 2016 8:33 pm
by Chasm
Non beta

Re: A request for lockouts option

Posted: Sun Nov 06, 2016 10:47 pm
by bjg
Hope the "undo/redo" stays in a release. It's very well designed and implemented, does not seem like just a debugging tool. And it's (sort of) unique. :)