Tall vs Wide Empires
Posted: Thu Feb 05, 2015 5:16 am
So far in my play testing I've seen no real benefit to doing anything but spamming colony ships to expand as quickly as possible. More planets = more population = more money and trade routes/science/production, etc. I'm curious to hear the dev's thoughts on the topic of tall vs wide empires, which is something that is discussed quite often in 4x games. Is the game designed to always benefit a larger empire or will smaller empires have some advantages of their own?
Are there plans to offer game mechanisms that will reward a player for not engaging in aggressive colony spamming straight from the start of the game? Will certain races be better suited to building smaller, but more efficient empires? Perhaps certain technologies will be more valuable to a smaller empire than a larger one? I imagine if a morale or happiness system is built into the game that could be used as a soft limit of colony spamming.
I realize the focus of testing and patches for now is on technical issues, but I am curious about what, if any, plans are being formulated for addressing tall vs wide empire mechanics later on during development.
Are there plans to offer game mechanisms that will reward a player for not engaging in aggressive colony spamming straight from the start of the game? Will certain races be better suited to building smaller, but more efficient empires? Perhaps certain technologies will be more valuable to a smaller empire than a larger one? I imagine if a morale or happiness system is built into the game that could be used as a soft limit of colony spamming.
I realize the focus of testing and patches for now is on technical issues, but I am curious about what, if any, plans are being formulated for addressing tall vs wide empire mechanics later on during development.