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Is there a sprite limit?

Posted: Thu Sep 17, 2015 2:19 pm
by evil713
Last game, sent the logs in, but I was noticing that in the last few battles not everything was showing up, it was two large fleets using a combination of fighters, bombers, missiles and torpedos from the fusion and antimatter eras.

it was getting to 1 in three to 2 in three attacks would not show a sprite, but there was something showing up on the minimap. and there did not seem to be a pattern to it, some times it was the first launch of a ship, sometimes it was the last.

Re: Is there a sprite limit?

Posted: Thu Sep 17, 2015 2:24 pm
by sven
evil713 wrote:Last game, sent the logs in, but I was noticing that in the last few battles not everything was showing up, it was two large fleets using a combination of fighters, bombers, missiles and torpedos from the fusion and antimatter eras.

it was getting to 1 in three to 2 in three attacks would not show a sprite, but there was something showing up on the minimap. and there did not seem to be a pattern to it, some times it was the first launch of a ship, sometimes it was the last.
This sounds like a bug. Would you upload the game where it happened?

Re: Is there a sprite limit?

Posted: Thu Sep 17, 2015 2:31 pm
by evil713
theres the zip save of it, you may need to backtrack a bit, also this was during the last patch so I don't know if anything changed.

Re: Is there a sprite limit?

Posted: Thu Sep 17, 2015 3:49 pm
by sven
evil713 wrote:theres the zip save of it, you may need to backtrack a bit, also this was during the last patch so I don't know if anything changed.
hrm. i'm not seeing any disappearing spirits in these battles. there's a chance that it's a bug that something that only happens as your playing through a battle, and not when viewing replays. if you notice this happening again, please open up your Options pane, and hit "upload game".

Re: Is there a sprite limit?

Posted: Wed Oct 07, 2015 9:33 am
by evil713
So there are two battles that happened recently, the more recent one some of the planetary torpedos stopped rendering, the one before that is just a massive furball of slow distruction.

edit:I also uploaded logs

Re: Is there a sprite limit?

Posted: Thu Oct 08, 2015 1:23 am
by sven
evil713 wrote:So there are two battles that happened recently, the more recent one some of the planetary torpedos stopped rendering, the one before that is just a massive furball of slow distruction.
Wow, that first battle at Delan is one of the biggest active tactical battles I've seen in any of the uploaded test games. Unfortunately, I'm not noticing any disappearing ships or torpedoes when I load these games up, and play through the fights myself. This may mean it's only something that happens intermittently, perhaps only if the game has been running for a while (could be a video driver glitch, or texture memory management bug). Or it may mean that the glitch is something that only happens during battles, when the UI is manipulated in a very particular way (could be a bug in the animation logic).

As always, the holy grail here is /repeatability/; if you can find a recipe for getting into a situation where the ships or torpedoes are reliably not showing up, I can probably isolate the problem and come up with a patch.

Re: Is there a sprite limit?

Posted: Thu Oct 08, 2015 2:29 am
by evil713
sven wrote:
evil713 wrote:So there are two battles that happened recently, the more recent one some of the planetary torpedos stopped rendering, the one before that is just a massive furball of slow distruction.
Wow, that first battle at Delan is one of the biggest active tactical battles I've seen in any of the uploaded test games. Unfortunately, I'm not noticing any disappearing ships or torpedoes when I load these games up, and play through the fights myself. This may mean it's only something that happens intermittently, perhaps only if the game has been running for a while (could be a video driver glitch, or texture memory management bug). Or it may mean that the glitch is something that only happens during battles, when the UI is manipulated in a very particular way (could be a bug in the animation logic).

As always, the holy grail here is /repeatability/; if you can find a recipe for getting into a situation where the ships or torpedoes are reliably not showing up, I can probably isolate the problem and come up with a patch.
trust me I was trying to get a constant happening, but that first battle I wanted to talk about. Is there any way to get the destroyers ahead of the main ships? or form the wings more? its just at that mass of ships I really had issues maneuvering around the fleet. I really needed a release the hounds sort of situation and I had more of a scuse-me-pardon-me sort of situation. Are prebattle fleet options on the agenda? Essentially just changing the order the ships form in. im all big ships first but I could of really used the manouverabiliy.

Band select and fleet fire is freaking awesome though, but I noticed when ban selecting that if my mouse would drift over the minimap it would go all haywire, beause you need to drag to the bottom of the screen to get it to pan down, ive been band selecting upwards to avoid this.

Re: Is there a sprite limit?

Posted: Thu Oct 08, 2015 9:35 pm
by sven
evil713 wrote:its just at that mass of ships I really had issues maneuvering around the fleet. I really needed a release the hounds sort of situation and I had more of a scuse-me-pardon-me sort of situation.
Yeah, this example is a good test-case for various sorts of UI issues. As I think has been suggested in the past, I've added a quick "double click to select all ships of the same type" function (bringing the tactical UI a little closer to a standard RTS-ish sortof UI.) It's not super-helpful in this particular battle, but, I think it should be useful in less extreme cases, where you just want to quickly grab, say, all light carriers.

But, huge battles like this may also be a good reason to up the tactical speeds of ships a bit as we get into late game. Big fleets are all the more difficult to control when everyone is limited to very low tactical speeds.
evil713 wrote:Band select and fleet fire is freaking awesome though, but I noticed when ban selecting that if my mouse would drift over the minimap it would go all haywire, beause you need to drag to the bottom of the screen to get it to pan down, ive been band selecting upwards to avoid this.
Hrm, yes, it appears I left myself a note in the code to fix this, then never got around to it. Just posted a small patch that more or less addresses the issue -- you should now be relatively safe to drag downwards while band selecting.