Here are my first impressions of the game. Overall, I am very impressed with the game and I am enjoying myself quite a bit. I tend to keep a running list of things that stand out to me as I play which I then post as my usual form of feedback. These are just the things, both positive and negative, that jumped out at me in my first hour with the game. I will apologize in advance if some of my questions are obviously answered somewhere in the game. Since we're all just learning the game I'm sure we're bound to make silly mistakes so I figured I'd get my apologies out nice and early
- No zooming with mouse wheel or otherwise that I can find. Not the biggest deal with the current size of the galaxy, but if there are intentions to offer bigger galaxies a zoom feature would be nice. I don’t need to be able to zoom in to a system view or anything, I just like to be able to zoom out to take in the entire size of a galaxy map sometimes.
- I’ll briefly mention that three of the things Arioch stated in the game play tips post as needing an overhaul (end turn button, fleet movement, and tactical combat move and attack combats) are all very apparent to me. I’m glad to see they are obvious to everyone else already so that is the last I’ll mention of them until you guys have had a chance to make some improvements.
- Visually, the game is VERY impressive to me. The planets, various races, and ships all look great.
- I’m very excited to see pirates and marauders presenting early game threats to exploration. Will we be seeing more things like this going forward? I’m thinking space monsters, ancient derelict warships to be explored, anomalies in space time, etc.
- It wasn’t immediately obvious to me why I couldn’t move my scout to a certain system fairly far away from my home world. Only after remembering that there are range limits and looking closer to notice the grey color of the movement line did I realize the planet was outside my range. A simple solution would be to turn the line bright red. A more complex solution might be to faintly show the current range limit as a circle emanating out from your colonized worlds so I can easily see what is and is not within my travel range.
- An ETA on the amount of turns it will take to research a technology on the main galaxy screen would be nice. The current setup works fine, but requires a little math to figure out how many turns at +X amount of research per turn it will take.
- I was attacked by pirates at a system containing my scout cruiser. Knowing I had no weapons, instead of clicking defend, I just tried to tell me ship to move to a different system. When I clicked the end turn button my scout cruiser simply disappeared, presumably destroyed by the pirate. It would be nice if a warning were given about trying to run from battles just resulting in an auto-resolve situation. Or you could simply not allow the player to issue move commands on the galaxy screen to a fleet about to be engaged in combat.
- It appears as though I can change my mind whenever I want in production and still keep the same amount of relative progress. If I have 79 production being put towards a factory, when I switch to building a cruiser that 79 production carries over. I don’t know how I feel about this system. I feel like it is too easy to be very responsive to my ever shifting needs. I think I prefer systems where I am forced to think ahead before picking a production project. I would definitely like to be able to save my production progress on something if I want to switch to something else, but being able to just carry my production over to anything I want makes the game seem a little too easy to me.
- On a related note to the one above, will we be able to queue up production at some point? I could be missing something obvious, but from what I can tell I don’t see a way to do that.
- I like the way you’ve setup trade routes to be fairly hands off. However, will we have ways to raid enemy trade routes and/or influence pirates to do so?
- I came across a independent colony (I guess?) of my own race. The only option I saw was to bombard them. Will we have diplomatic ways to integrate independent colonies at some point? Seemed kind of counter intuitive that I had to kill two million of my own kind to settle a world. I didn’t have a colony ship around to test my theory, but could I have just settled the world and absorbed that existing population since I would presume they would be friendly to me?
That is all for now. I'll probably have time to do more testing in a couple of days. Until then, keep up the good work!