"Begin the Purge!" - Mod on Workshop
Posted: Thu Sep 17, 2026 5:41 pm
I just finished the first draft of a mod I am calling "Begin the Purge!" and it is now available on the Steam Workshop page for the game.
https://steamcommunity.com/sharedfiles/ ... 3802215292
I am new to Stars in Shadow and new to modding in general. I am not much of a lua coder but am quite capable in terms of the general logic of programing. I found the "Agent Knowledge Base" quite useful so special thanks to dakota2424 for providing that.
Future Updates: I would like to gate this action behind a research that is related to Militia and make it require military force on the planet to complete each purge action (like a small ground combat). I think it would be good to have only the Yoral have this action be default and have other Races only able to learn it after researching Militia.
Ballance Needs: Currently it is trivial to wipe out a minor race like the Scavengers but is more of a problem for others (unless you are the Tinkers). Will be doing testing to see what is fair and also how to ensure than the impact spreads to other colonies and maybe even effects Race diplomacy.
What do you think the best place in the codebase is for me to find how the research tree works? I currently plan to dig through the "Super Carrier" mod files as I know it adds to the tree. The "slavery mechanics" in the base game should provide what I need for making military power needed for the purge action... so we will see.
Am open to thoughts and suggestions, tips and anything!
-Eamonltd
https://steamcommunity.com/sharedfiles/ ... 3802215292
I am new to Stars in Shadow and new to modding in general. I am not much of a lua coder but am quite capable in terms of the general logic of programing. I found the "Agent Knowledge Base" quite useful so special thanks to dakota2424 for providing that.
Future Updates: I would like to gate this action behind a research that is related to Militia and make it require military force on the planet to complete each purge action (like a small ground combat). I think it would be good to have only the Yoral have this action be default and have other Races only able to learn it after researching Militia.
Ballance Needs: Currently it is trivial to wipe out a minor race like the Scavengers but is more of a problem for others (unless you are the Tinkers). Will be doing testing to see what is fair and also how to ensure than the impact spreads to other colonies and maybe even effects Race diplomacy.
What do you think the best place in the codebase is for me to find how the research tree works? I currently plan to dig through the "Super Carrier" mod files as I know it adds to the tree. The "slavery mechanics" in the base game should provide what I need for making military power needed for the purge action... so we will see.
Am open to thoughts and suggestions, tips and anything!
-Eamonltd