Dragar wrote:
Not sure that's true! Inferior ship designs and a disadvantage in tech already push them in this direction because boarding ships is a good thing to do in those situations (to use better designs and to steal tech!). But they also have a pretty decent assault transport, marines, and I think many of their ships have a pretty good cost/manpower ratio - though I may be wrong about that.
I agree that their ship designs and inferior research (and others: food, coin) would push them towards boarding but they do not hold any real advantage in this area to lean into
Why?
I have played around with boarding a lot and for all races the most effective way of boarding (both research, production and time-to-market) wise are:
1. Light Cruiser design
2. Boarding Module (this is available much earlier in the game and due to ship speed it is not cosniderably less efficient then Assault Shuttles, just need to stay behind somewhat in the first turn to engage the enemy in the next when they pull closer which is also the same in case of shuttles, but contrary to shuttles this boarding function cannot be countered by PD and thus its effectiveness is not reduced over time or nullified altogether)
3. Marine Quarters module
4. One shield Module
5. If available: Distortion Field Generator (this is huge for boarding ships as they can stay cloacked during boarding and still have active shields and normal recharge rate - thus taking them out before late-mid game is nearly impossible) PLUS they also do not need weapons anymore since they stay cloacked all the time thus final point:
6. Rest of the sluts filled with armor
Accordingly, the most effective races in boarding are in descending order:
1. Gremak (cloacked, shielded and heavily armored cruisers in record time - cant beat these guys)
2. Orthin (Quick reasearch for heavy shield and early Assault Cruiser suitable to task)
3. Humans (due to Light Cruiser design and if they get to it their Assault Cruiser is good but not ideal as it boasts heavy mounts that are not utilized especially when cloacked) - but this does not consider their starting state
So we could say they are still the third best faction to lean into boarding right? Whell their starting situation says otherwise
1. They lack production and food to build up early and even light cruiser needs a starbase
2. They lack research bonus from pop (like Orthin) and from buildings for quite a while and once they do manage to stack up research, the Assault Cruiser + Power Armor takes +860 research compared to Light Cruiser whereas +550 research will get them to deflector shield
3. They also struggle with the highest metal shortage of all races, so producing larger ships is extemely difficult for them till late-mid game
4. Once they have production buildings, pop, metal, reasearch capacity, researched the powerfull combination of marines+AC, they still need to produce both of them separately (so a bit of micro here as well + production of tank battalion is somehwat wasted
) In my last game with Humans this means: 17 Turns while boarding cruiser takes 11 Turns to produce
Hence the player cannot lean on the typical boarding scenario imagined for Humans (Marines+AC) in the first 150 turns!
If the player has not been destroyed already playing humans till that time, the game is practically won as at this point first 2 wars are over and additional planets and pops allow for any other gamestyle thus boarding does not play any further advantage when compared to other factions
This is why I say theit either or both of these techs need to be available to the humans from the getgo or made cheaper to make this tactic viable as currently it is suicidal. Tried a lot of things with Humans and the best course of action is to levarage the starting Heavy Cruiser and rush the weakest neighbour before they can counter it. Cannot wait for boarding to be feasable
Alternately, they could start with a single ship that is boarding capable and maybe an Assault Marine on it if AC or have the tech pre-reseached to instantly utilzie captured ships which would make the Light Boarding Cruiser design much more powerfull in their hands if they manage to crank one out