Re: Report - Current Bugs and Issues
Posted: Fri Jan 06, 2017 6:43 pm
Fatal error at end of turn, upload game 1906.
https://stars-in-shadow.com/forum/
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Lua state\Encounters\pirate_raid.lua:215: attempt to perform arithmetic on local 'total_chance' (a nil value)
Lua state\Encounters\pirate_raid.lua:215:pick_raid_star:
Lua state\Encounters\pirate_raid.lua:436:deal_instance:
Lua state\Encounters\trigger_generic_events.lua:41:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:235
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:810GalaxyMap.GalaxyMap :
:
A similar error. game_1926SilasOfBorg wrote:... error at end of turn:Code: Select all
Lua state\Encounters\pirate_raid.lua:215: attempt to perform arithmetic on local 'total_chance' (a nil value) Lua state\Encounters\pirate_raid.lua:215:pick_raid_star: Lua state\Encounters\pirate_raid.lua:436:deal_instance: Lua state\Encounters\trigger_generic_events.lua:41:trigger_generic_events: Lua state\Orders\end_year.lua:160: Lua state\Orders\end_year.lua:235 ...
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invalid key to 'next', perhaps you should try changing pairs to an insertion safe iterator, like rpairs or spairs?
Lua state\Encounters\pirate_raid.lua:119:generate_instances:
Lua state\Encounters\trigger_generic_events.lua:15:trigger_generic_events:
Lua state\Orders\end_year.lua:160:
Lua state\Orders\end_year.lua:235:
Lua state\Orders\end_year.lua:281:end_year
Lua state\Sounds\looping_sounds.lua:10: attempt to index local '(in)' (a nil value)
Lua state\Sounds\looping_sounds.lua:10:do_rollover_sound:
Lua state\Sounds\looping_sounds.lua:27:
Lua state\GUI\@EventDispatcher.lua:335:@EventDispatcher.lua:149:
Lua state\GUI\~GalaxyMap\GalaxyMap.lua:810GalaxyMap.GalaxyMap :
:
It's my understanding that what you see as "Planet defense #2" design is actually a design for two "bunkers" together.spitfire_ch wrote:... only weapons from the second bunker are available. Weapons from the first bunker seem to have disappeared.
No, it's meant to be an upgraded, larger defense base. I'm not sure it's actually implemented in the game.bjg wrote:It's my understanding that what you see as "Planet defense #2" design is actually a design for two "bunkers" together.spitfire_ch wrote:... only weapons from the second bunker are available. Weapons from the first bunker seem to have disappeared.
Ah, I see, thank you. Yes, it seems to be implemented that way.Arioch wrote:No, it's meant to be an upgraded, larger defense base. I'm not sure it's actually implemented in the game.bjg wrote:It's my understanding that what you see as "Planet defense #2" design is actually a design for two "bunkers" together.spitfire_ch wrote:... only weapons from the second bunker are available. Weapons from the first bunker seem to have disappeared.