Re: Suggest - Features and Improvements
Posted: Mon Feb 12, 2018 1:46 pm
Or this:zolobolo wrote:For Humans: have Assault Shuttles come with Assault Marines instead of Tank Battalion
This is since:
1. Humans are geared towards profiteering and Assault Marines give additional bonus to manpower so does not make sense to use tanks instead of them for Assault Shuttle equipped vessels
2. Assault Marines are not useful anywhere else. They are worse then tanks when it comes to invasions and holding back rebellions and as such does not make sense to produce them individually. It could be argued that they can also raid colonies, but the mechanic is probably not used by anyone at this point (would need to be made a viable option itself) and even then, this action can just as well be executed from an Assault Cruiser
3. The AI would be able to at least bring them along on their Assault Cruisers per default without changes to it - even if it would not utilize the boarding action yet
4. Save a lot of micro for player:
- Produce Assault Cruiser
- Produce Assault Marine
- Disembark Tank from Cruiser
- Make sure there aren't any empty transports orbiting the colony else the Marines will be embarked on these first, if there are do some workaround
- Embark Assault Marine
TO: produce Assault Cruiser
How about if Humans would not have access to Tank battalions at all?
pro:
- Would make sense considering that they have been living on star-ships for a while now so would not have any use for them nor have the manpower to field such battalions (or at least consider their manpower to be to valuable for such operations)
- Allow them to use Assault Marines as their default ground force - effective implementing all the benefits mentioned in the above post right off the bat
- Human faction would stand out even more utilizing their own ground troops in all circumstances
- Raiding would be made slightly more interesting as it would always be an option for a Human faction (having only ground troops that can conduct such an action)
- Incentivize even more the intended play-stile for humans: they are encouraged to conduct boarding actions, but would be discouraged from invading planets directly due to their low ground combat attack value (hence raiding again an interesting option in case it does not take defending ground forces into consideration)
- Human faction could still have the option to upgrade the combat effectiveness of their ground troops (like an already existing tech does), and for Human faction new specific tech could be included to do this like further increasing combat value up to 6 and even have a full-on upgrade of Assault Marines to assault legionary...khm...cohort with bad-ass power armor look. They would not necessarily need to be even matched with mech battalions in the end, but this is ok due to their versatility as boarding and raiding troops as long as they do not fall too far behind: e.g.: cap at 6
The last option is not at all so that I can reenact a certain Deity/Monarch and his crusade to conquer the Galaxy for Mankind