Report - Current Bugs and Issues

A forum for chatting about in-development game features.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Shouldn't gremak starvation start with the slaves (after all gremak regard slaves as a food source...)
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Arioch
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Re: Report - Current Bugs and Issues

Post by Arioch »

Chasm wrote:Shouldn't gremak starvation start with the slaves (after all gremak regard slaves as a food source...)

Yes, that was actually one of the original ideas for Gremak specials. Todo....
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

For a gremak a marauder unit (ground combat buildable militia) is mobile via transports like population and armor units (no need for a transport in orbit). For humans, if they are unlocked due to captured technology, it is only mobile if there is a transport in orbit to manually load them into.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Scrapping an orbital station says it returns metal, but it does not. It does give the coin though.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Current developers build. Unsure why, but gremak have declared war on the yoral multiple times in the last 20 turns... Save 1292
Might be an issue somewhere.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Also, am going to suggest that colony ships do NOT get native races put into them when constructed. I am seeing a bit of weirdness for the computer player concerning native race seeding (Haduir and threshers, same game as uploaded)
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

Chasm wrote:Also, am going to suggest that colony ships do NOT get native races put into them when constructed. I am seeing a bit of weirdness for the computer player concerning native race seeding (Haduir and threshers, same game as uploaded)


Yes, that's a bug. Thanks for the reports.

edited by sven: Should be fixed in r17062.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Fatal error game 1293, occurred 1 turn after I was told of a revolt on a planet I don't have listed.
Game sent via bug report

edited by sven: Thanks for the report. I believe this was fixed in last night's patch.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Game 1294 Removed ship list of unwanted designs, and was making a new one, fatal error

edited by sven: Should be fixed as of r17058. Thanks for the report.
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Colony bases (planetary built colonies) having same issue as colony ships, seeding native races. With the new variety of alien races (many marginal ones), this is an issue in many cases. Also, in some cases the race text description is a bit off (Lumux one for example).
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Arioch
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Re: Report - Current Bugs and Issues

Post by Arioch »

Chasm wrote:Also, in some cases the race text description is a bit off (Lumux one for example).

What do you mean a bit off?
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sven
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Re: Report - Current Bugs and Issues

Post by sven »

Chasm wrote:Colony bases (planetary built colonies) having same issue as colony ships, seeding native races. With the new variety of alien races (many marginal ones), this is an issue in many cases. Also, in some cases the race text description is a bit off (Lumux one for example).


Looks like I had a typo when entering in a lot of the new race traits. Primitive races (including Threshers, Lummox, and Algorians), should never populate colony ships. Neither should unruly races (Gaiads or Scavangers). Should be fixed as of r17062.
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SirDamnALot
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Re: Report - Current Bugs and Issues

Post by SirDamnALot »

Arioch wrote:
Chasm wrote:Also, in some cases the race text description is a bit off (Lumux one for example).

What do you mean a bit off?

R17058
I encountered the Lummox on planet "Dirt" (thougt at first that was a joke as my commander said we found live on dirt :mrgreen: ).
The fluff said they excel in farming but are too stupid for more. Their stats are zero farming and one wrench per pop...
I drop a colony there and immeadiatly they are starving :mrgreen:
dirt.png
dirt.png (487.42 KiB) Viewed 14526 times


Edit:
Also, I drop a colony on Algor with Algorians and the colony starts with a farm. Is that intended?
Chasm
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Re: Report - Current Bugs and Issues

Post by Chasm »

Minor one in same vein. Starting flavor text says starting scout ship is unarmed. It is in fact lightly armed :)
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Arioch
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Re: Report - Current Bugs and Issues

Post by Arioch »

Yeah, the Lummox are supposed to be 1 production 1 food, so I'm assuming that's a bug. Not sure about the Algorian farm.

The text about the unarmed scouts is a leftover from the time when they started unarmed, and that has changed back and forth a few times. I think the Gremak version is correct (as their scouts started armed). Making a note of it.
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