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Re: Report - Current Bugs and Issues

Posted: Sun Aug 21, 2016 7:02 am
by SirDamnALot
Arioch wrote:
SirDamnALot wrote:If a planet has more than 7 improvement slots, the glyphs are leaving the boundaris of their GUI box to the left.
The second planetary defense slot is also colliding with the output row

They probably should scale like the pop icons.
What screen resolution are you running at? That only happens on very small window sizes.
Normal 1920x1080 but I play in windowed mode, the window is nearly covering the whole screen:
screensize.png
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screensize2.png
screensize2.png (201.79 KiB) Viewed 17773 times

Re: Report - Current Bugs and Issues

Posted: Sun Aug 21, 2016 10:26 am
by Captainspire
sven wrote:
Captainspire wrote:Uploaded game "game_1179"

Ok, something scared the ever loving $&!T out of me playing the game. On the planet I named New York, I clicked on the solar system and all the sudden the entire User interface vanished, the orbiting dots on that solar system spun in reverse order super fast, and all of 4-5 music themes played all at once.

So aside from thinking the game was possessed, I noticed the spinning was slowing down and waited. It finally stopped by it self and game play returned to normal.
This is an interesting mess. I encountered a similar bug a few times while demoing the game for journalists at Gamescom :oops: My current hunch is that there's something going wrong with the introduction of the new music tracks -- I believe I may have misconfigured them in a way that leads to writes into random memory locations, and that, of course, can lead to all kinds of possessed-game problems. I'm having a hard time figuring out how to replicate it though. I'll push a few candidate patches (doing whatever I can think of to be more careful with memory writes around music track transitions), but if you see any more bugs of this sort, please keep reporting them. Also, if you can go into windows process list, and export a memory dump of the process while the sound is going crazy, I wouldn't mind a copy of that as well ;)

edited by sven: This crash *may* have been fixed by the changes posted in r16740, please let me know if you notice it in any of the newer builds.

It a happened again. Uploaded game 1232
At planet Gienah, owned by an enemy empire. The Bomb Icon took to the center of the screen, about 20 times its normal size then slowly shrunk in size as it returned to normal size over the planet in question. UI vanished and multi musics played at once. At the end of the possessed momnent, it went back to normal. I tried to take a screen shot but at full screen it just captured a black image. No time to capture the memory. I even went back to the moment it happened and tried to perform the same actions, but it didn't repeat.


Hold up, ok my Internet didnt sync up when I loaded the game and I didnt get the upgrade patch. Now that I have the latest patch, I'll keep an eye out for it.

Re: Report - Current Bugs and Issues

Posted: Mon Aug 22, 2016 8:02 pm
by mharmless
SirDamnALot wrote:
Arioch wrote: What screen resolution are you running at? That only happens on very small window sizes.
Normal 1920x1080 but I play in windowed mode, the window is nearly covering the whole screen:
Are you running windows 10? Are you using the user interface scaling options?

I noticed recently that when I turned up scaling on my 1920x1200 projector to make text in windows more readable (125% I think it was), that SiS also seems to have scaled the UI, seems to act like it is a lower resolution. It could no longer fit the planetary report on the left side while having a planet open, like can easily do on my desktop with no scaling. This despite them technically being the same resolution display.

Re: Report - Current Bugs and Issues

Posted: Mon Aug 22, 2016 10:14 pm
by sven
SirDamnALot wrote:Normal 1920x1080 but I play in windowed mode, the window is nearly covering the whole screen:
There are a couple known UI scaling issues in this case, but, it's a resolution I'd like to better support. I don't think you're the only person with a 1920 x 1080 monitor who's going to want to play in windowed mode.

As of r16765, I've posted some changes that should downscale the improvement icons and production text appropriately in these diplay cases. However, there's still an outstanding issue with the 1920 x 1080 windowed mode involving the bombard/invsasion panes: they're oddly overlapping the planet bar. Fixing that remains a TODO item.

edited by sven: The ground combat pane layouts should now be formatted properly in windowed mode (and also 1366x768).
mharmless wrote:I noticed recently that when I turned up scaling on my 1920x1200 projector to make text in windows more readable (125% I think it was), that SiS also seems to have scaled the UI, seems to act like it is a lower resolution. It could no longer fit the planetary report on the left side while having a planet open, like can easily do on my desktop with no scaling. This despite them technically being the same resolution display.
I've noticed similar odd behaviors with my mac book while running in bootcamp. Basically, there are 2 different use cases here that we might want to support: one is people who have a high UI scaling because they have a very high res monitor (i.e., an apple retina display), and in that case, working at a lower resolution as implied by the OS UI scaling probably the right behavior. However, the other possibility is that people are using the OS UI scaling options for improved readability, and in those cases, it would be better to ignore the UI scaling numbers when setting our own raw screen resolution. tldr; I probably need to take another look at this issue, and likely expose a toggle in the options menu so that people can decide whether or not they want the game to run at an artificially low resolution.

Re: Report - Current Bugs and Issues

Posted: Tue Aug 23, 2016 6:37 pm
by SirDamnALot
sven wrote: As of r16765, I've posted some changes that should downscale the improvement icons and production text appropriately in these diplay cases.
The improvment slots now work fine for me in windowed mode =)

Edit: spoke to soon, now the icons next to a ship overlap a bit:
scale.png
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Re: Report - Current Bugs and Issues

Posted: Wed Aug 31, 2016 6:23 pm
by nweismuller
After discovering Coral Blooms, Tendao isn't a valid candidate for terraforming to a Coral world. I should think it could be a candidate- there isn't anything obvious that disqualifies it. All other Island worlds I have are able to be terraformed to Coral.

Re: Report - Current Bugs and Issues

Posted: Fri Sep 02, 2016 12:51 am
by nweismuller
Social Engineering does not actually appear to provide its documented effect of adding an improvement slot to planets. Save 1262 uploaded.

Re: Report - Current Bugs and Issues

Posted: Sun Sep 04, 2016 4:46 am
by nweismuller
Scrapping (or, at least, scrapping outposts- I haven't tested with other ships) doesn't provide the promised credits and metal. Save 1265 uploaded, just after an outpost was scrapped.

Re: Report - Current Bugs and Issues

Posted: Sun Sep 04, 2016 5:21 am
by nweismuller
The lists of names for Marauder groups and their leaders, as well as the leaders of splinter colonies, should probably be expanded. Having <Marauder Group 6> and three different 'Administrator Abbots' in a game is disorienting and ugly.

Re: Report - Current Bugs and Issues

Posted: Tue Sep 06, 2016 1:38 am
by Captainspire
sven wrote:
Captainspire wrote:Uploaded game "game_1179"

Ok, something scared the ever loving $&!T out of me playing the game. On the planet I named New York, I clicked on the solar system and all the sudden the entire User interface vanished, the orbiting dots on that solar system spun in reverse order super fast, and all of 4-5 music themes played all at once.

So aside from thinking the game was possessed, I noticed the spinning was slowing down and waited. It finally stopped by it self and game play returned to normal.
This is an interesting mess. I encountered a similar bug a few times while demoing the game for journalists at Gamescom :oops: My current hunch is that there's something going wrong with the introduction of the new music tracks -- I believe I may have misconfigured them in a way that leads to writes into random memory locations, and that, of course, can lead to all kinds of possessed-game problems. I'm having a hard time figuring out how to replicate it though. I'll push a few candidate patches (doing whatever I can think of to be more careful with memory writes around music track transitions), but if you see any more bugs of this sort, please keep reporting them. Also, if you can go into windows process list, and export a memory dump of the process while the sound is going crazy, I wouldn't mind a copy of that as well ;)

edited by sven: This crash *may* have been fixed by the changes posted in r16740, please let me know if you notice it in any of the newer builds.

GHA! I t got me again. Scared the ever loving begeezes out of me. This time it happened on the Game Settings window. I left it alone for a minute or two and then the 5+ song played, the screen went just to the star background, (not even the rendered planets) went through its possession, then went back to the normal Gamesettings/Map Size screen.

I'm ok, just need a moment.

Re: Report - Current Bugs and Issues

Posted: Tue Sep 06, 2016 5:07 pm
by sven
Captainspire wrote: GHA! I t got me again. Scared the ever loving begeezes out of me. This time it happened on the Game Settings window. I left it alone for a minute or two and then the 5+ song played, the screen went just to the star background, (not even the rendered planets) went through its possession, then went back to the normal Gamesettings/Map Size screen.

I'm ok, just need a moment.
Oh dear. Maybe I configured one of the new music tracks incorrectly again? I'll take another look at those settings. Thanks for reporting this.

Also: could you hit the "upload game logs" button in the options pane the next time you get a chance? That will give me a bit more system diagnostic info to look through.

Re: Report - Current Bugs and Issues

Posted: Tue Sep 06, 2016 10:12 pm
by Captainspire
sven wrote:
Captainspire wrote: GHA! I t got me again. Scared the ever loving begeezes out of me. This time it happened on the Game Settings window. I left it alone for a minute or two and then the 5+ song played, the screen went just to the star background, (not even the rendered planets) went through its possession, then went back to the normal Gamesettings/Map Size screen.

I'm ok, just need a moment.
Oh dear. Maybe I configured one of the new music tracks incorrectly again? I'll take another look at those settings. Thanks for reporting this.

Also: could you hit the "upload game logs" button in the options pane the next time you get a chance? That will give me a bit more system diagnostic info to look through.
I cant click the "update game logs" button because this happened in game creation window

Re: Report - Current Bugs and Issues

Posted: Tue Sep 06, 2016 10:14 pm
by sven
Captainspire wrote: I cant click the "update game logs" button because this happened in game creation window
If you load up any game, you should get the option to hit that button. And if/when you do, I'll get some additional machine/diagnostic info, along with your save game.

Re: Report - Current Bugs and Issues

Posted: Wed Sep 07, 2016 3:05 pm
by Captainspire
sven wrote:
Captainspire wrote: I cant click the "update game logs" button because this happened in game creation window
If you load up any game, you should get the option to hit that button. And if/when you do, I'll get some additional machine/diagnostic info, along with your save game.
OH!....well...now I know. Thank you.

P.S. I am still not getting mineral/resources from scrapping stations. Just a little money back.

Re: Report - Current Bugs and Issues

Posted: Wed Sep 07, 2016 4:48 pm
by Chasm
2 issues I noticed playing human.
When speaking to someone via diplomacy you morph into a lizard *seems only humans do this*
When capturing a fully functional Gremak marauder pirate world it will have more planetary slots then allowable (3 farm, 3 factory, 3 market). This is ESPECIALLY noticeable on glacier worlds (where 5 slots is the norm.