SirDamnALot wrote:Normal 1920x1080 but I play in windowed mode, the window is nearly covering the whole screen:
There are a couple known UI scaling issues in this case, but, it's a resolution I'd like to better support. I don't think you're the only person with a 1920 x 1080 monitor who's going to want to play in windowed mode.
As of r16765, I've posted some changes that should downscale the improvement icons and production text appropriately in these diplay cases. However, there's still an outstanding issue with the 1920 x 1080 windowed mode involving the bombard/invsasion panes: they're oddly overlapping the planet bar.
Fixing that remains a TODO item.edited by sven: The ground combat pane layouts should now be formatted properly in windowed mode (and also 1366x768).mharmless wrote:I noticed recently that when I turned up scaling on my 1920x1200 projector to make text in windows more readable (125% I think it was), that SiS also seems to have scaled the UI, seems to act like it is a lower resolution. It could no longer fit the planetary report on the left side while having a planet open, like can easily do on my desktop with no scaling. This despite them technically being the same resolution display.
I've noticed similar odd behaviors with my mac book while running in bootcamp. Basically, there are 2 different use cases here that we might want to support: one is people who have a high UI scaling because they have a very high res monitor (i.e., an apple retina display), and in that case, working at a lower resolution as implied by the OS UI scaling probably the right behavior. However, the other possibility is that people are using the OS UI scaling options for improved readability, and in those cases, it would be better to ignore the UI scaling numbers when setting our own raw screen resolution. tldr; I probably need to take another look at this issue, and likely expose a toggle in the options menu so that people can decide whether or not they want the game to run at an artificially low resolution.