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Re: Report - Current Bugs and Issues

Posted: Mon Aug 15, 2016 8:09 pm
by SirDamnALot
Not sure if a bug or intended behaviour.
If you do not select a new research topic, your advisor does not remind you again and no research points are accumulated. So you can waste several turns until you notice your mistake.
Arioch wrote: Sven is on his way to Germany for Gamescom, where he'll be until Sunday, so he won't be able to do much in the way of bug fixes this week, but keep the reports coming in.
Cool, you have your own booth ?

Re: Report - Current Bugs and Issues

Posted: Mon Aug 15, 2016 8:16 pm
by sven
SirDamnALot wrote:Not sure if a bug or intended behaviour.
If you do not select a new research topic, your advisor does not remind you again and no research points are accumulated. So you can waste several turns until you notice your mistake.
It's intended -- if for some reason you want to just rush through turns without bothering with research, you can, and we won't slow you down with endless popups. I'm not certain it's the best possible behavior though. Maybe we should keep a "please set a research goal" notification icon in the report list, but just not pop up the end-turn warning after you ignore it for the first time?

SirDamnALot wrote:
Arioch wrote: Sven is on his way to Germany for Gamescom, where he'll be until Sunday, so he won't be able to do much in the way of bug fixes this week, but keep the reports coming in.
Cool, you have your own booth ?
We'll be sharing a booth with some other Iceberg devs. It sounds like it will mostly be a lot of one-on-one press demos, but, I'll be setup in hall 3.2, booth D0.18, if that means anything to you ;)

Re: Report - Current Bugs and Issues

Posted: Mon Aug 15, 2016 8:48 pm
by sven
SilasOfBorg wrote: Anyway.. game 1183 (I think) - first time I've ever seen the Red Box of Death.
This bug should be fixed on 'stable'. Thanks for the report.

Sharing Science (beakers) between different Research Projects

Posted: Mon Aug 15, 2016 8:56 pm
by SirDamnALot
sven wrote: It's intended -- if for some reason you want to just rush through turns without bothering with research, you can, and we won't slow you down with endless popups. I'm not certain it's the best possible behavior though. Maybe we should keep a "please set a research goal" notification icon in the report list, but just not pop up the end-turn warning after you ignore it for the first time?
For me, best case would be if the unused research points would be stockpiled and not go to narnia :mrgreen:
sven wrote: We'll be sharing a booth with some other Iceberg devs. It sounds like it will mostly be a lot of one-on-one press demos, but, I'll be setup in hall 3.2, booth D0.18, if that means anything to you ;)
I'm from cologne's rival town Düsseldorf, but alas, I don't have the time. Friends of mine who are regulars there, tell me it's quite crazy. Have fun :D

And a crash:
Game 1148
I Invaded with regular Gremak troopships a human splinter colony and on success, the error popped up.
Seems the morale calculation stumbled on the refugee population type.

Re: Report - Current Bugs and Issues

Posted: Tue Aug 16, 2016 11:56 pm
by SilasOfBorg
Game 1210 - maybe the 2nd or 3rd turn of the game.

My scout is angling towards an unknown system. The icon of the ship in transit completely obscures another unknown system.

Taking a bit of a gamble, I decide to fly my colony ship at the system "underneath" the scout. Only I cannot, for the life of me, target that system. I mouse around forever and don't get the nice "thump" of a selected system.

So I hit "Next turn". As expected, my scout moves a bit and I can now target the revealed system.

I saved and reloaded and the issue is reproducible every time.

Re: Report - Current Bugs and Issues

Posted: Wed Aug 17, 2016 1:01 am
by Arioch
Normally, when icons overlap, clicking repeatedly on the same spot should cycle through the available selections.

Eventually there will be a zoom feature for the strategic map.

Re: Report - Current Bugs and Issues

Posted: Wed Aug 17, 2016 2:59 am
by SilasOfBorg
Arioch wrote:Normally, when icons overlap, clicking repeatedly on the same spot should cycle through the available selections.

Eventually there will be a zoom feature for the strategic map.
Ah, ok. By clicking on my scout a couple times the unexplored system was selected (even though the selection did not reflect on the strategic map, only in the object detail in the lower pane). I was then able to r-click and drag-target it with my colony ship.

I'm glad it isn't a blocking issue, but it's really crazy unintuitive. Maybe you could auto-select the "most interesting" object if there are multiple objects available when doing something like fleet destination targetting or any operation in which you are *already* holding down the mouse button?

Gotta love UI design.

Re: Report - Current Bugs and Issues

Posted: Wed Aug 17, 2016 10:24 am
by sven
SilasOfBorg wrote: I'm glad it isn't a blocking issue, but it's really crazy unintuitive. Maybe you could auto-select the "most interesting" object if there are multiple objects available when doing something like fleet destination targetting or any operation in which you are *already* holding down the mouse button?
If you trigger a fleet move by clicking with the left mouse on the move icon (rather than using a right-click and drag) only stars should be selectable. Applying the same logic to the right-drag selection mode is one more minor fix I'll get to just as soon as I can find a moment. Though as Arioch says, introducing strategic zoom should also fix most of these UI issues.

Re: Report - Current Bugs and Issues

Posted: Wed Aug 17, 2016 7:54 pm
by SirDamnALot
Game 1219 Dev R16732
Some backstory:
I'm Gremak and I found a pirate system with a human colony (Sargas). I blast the pirates out of orbit and the colony it thankfull that I got rid of the pirates. But they don't want to join my empire. Fair enough, we are Gremak, we take what we want and I invade.
Of course, the human population is unhappy ("you invaded us").
Now I transfer some Enfi population to my new colony and they too, are unhappy that I invaded them.
Hey you little buggers, you are tourists here, don't complain!
To be sure, I send some Gremak colonists to Sargas. And lo and behold, they are happy that I liberated them :lol:
(with the option to enslave them!)
Human Sacrifice, Cats and dogs, living together, mass hysteria! :mrgreen:


And again to windowed mode, sometimes after returning to SiS I get a blank white screen. I hear that the buttons are still there (rollover sound effect) but can't get it to redraw it and have to close the game.

Re: Report - Current Bugs and Issues

Posted: Wed Aug 17, 2016 8:06 pm
by SirDamnALot
Dev R16732, A very little one:
If I select a ship to travel somewhere, but instead of selecting an destinationm I click on the turn button, the dotted line is still there for range calculation. Even if I go to a submenu like research, the range line is still calculated. If I click on a valid destination, I get the "refused" sound effect, because the ship is acutally no longer selected.

Re: Report - Current Bugs and Issues

Posted: Thu Aug 18, 2016 3:07 am
by Captainspire
Uploaded game_1222
Problem: Refit replaces current build and does not leave it selectable for Queue

Description: When I have a ship at Sabik (Light Cruiser I), one day from completion, I have a scout Cruiser I want to refit into a Light Cruiser I. when I go through the refit process and click the check mark, my nearly finished ship is deleted and the refit production takes its place.

Before, it allowed me to stack refit productions in the main production window, then when I could, start refitting the ship.

Re: Report - Current Bugs and Issues

Posted: Sat Aug 20, 2016 9:03 am
by sven
Captainspire wrote:Uploaded game "game_1179"

Ok, something scared the ever loving $&!T out of me playing the game. On the planet I named New York, I clicked on the solar system and all the sudden the entire User interface vanished, the orbiting dots on that solar system spun in reverse order super fast, and all of 4-5 music themes played all at once.

So aside from thinking the game was possessed, I noticed the spinning was slowing down and waited. It finally stopped by it self and game play returned to normal.
This is an interesting mess. I encountered a similar bug a few times while demoing the game for journalists at Gamescom :oops: My current hunch is that there's something going wrong with the introduction of the new music tracks -- I believe I may have misconfigured them in a way that leads to writes into random memory locations, and that, of course, can lead to all kinds of possessed-game problems. I'm having a hard time figuring out how to replicate it though. I'll push a few candidate patches (doing whatever I can think of to be more careful with memory writes around music track transitions), but if you see any more bugs of this sort, please keep reporting them. Also, if you can go into windows process list, and export a memory dump of the process while the sound is going crazy, I wouldn't mind a copy of that as well ;)

edited by sven: This crash *may* have been fixed by the changes posted in r16740, please let me know if you notice it in any of the newer builds.

Re: Report - Current Bugs and Issues

Posted: Sat Aug 20, 2016 11:20 pm
by SirDamnALot
If a planet has more than 7 improvement slots, the glyphs are leaving the boundaris of their GUI box to the left.
The second planetary defense slot is also colliding with the output row
slots.png
slots.png (49.32 KiB) Viewed 16179 times
They probably should scale like the pop icons.

Re: Report - Current Bugs and Issues

Posted: Sat Aug 20, 2016 11:28 pm
by Arioch
SirDamnALot wrote:If a planet has more than 7 improvement slots, the glyphs are leaving the boundaris of their GUI box to the left.
The second planetary defense slot is also colliding with the output row
slots.png
They probably should scale like the pop icons.
What screen resolution are you running at? That only happens on very small window sizes.

Re: Report - Current Bugs and Issues

Posted: Sun Aug 21, 2016 2:46 am
by SilasOfBorg
game 1230, r16742

Red Box of Death - tried to colonize a direlict / ruins planet. Had already colonized 2 or 3 this game, can't really identify anything unusual about the situation. This was a new game started on r16742, going quite well actually aside from some initial tussling with the Marauders. God I hate them. They're a fantastic addition to the game. :)

edited by sven: Looks like it was an issue related to the recent science/research mechanic changes. Should be fixed.