SmaugTheDragon wrote:Arioch wrote:but Sven is (rightly) cautious about making small ships "too good." But we'll get there eventually.
You don't want to end up like Stellaris where the best ship design in the game is the starting corvette design with no upgrades.
This should not be the case here. I do not know exactly where Stellaris went wrong with this (played only 80 hours so far and that will remain so for quite some time yet), but the system should be fairly simple mimicing real-life naval combat:
1. Small ships are more agile, and well smaller, and are thus harder to hit (this is already somewhat in place here it might just need some more weight)
2. From the above it follows that captial ships need a screen of escort vessels to protect them from these small destroyers, gunboats, submarines or even frigates
3. Why build larger ship then? Because:
3.1. Large vessels fill a combat role, small ships cannot: such as carrying fighters/bombers, logistical centres, command bridges or heavy mounted guns that act like naval artillery agains ground targets
3.2 There is a size between small and capital. These medium hulls are confgured to combat small crafts and as escort cruisers can wipe out even swarms of them
Thus:
1. Yes, if a capital ships is attacked by a swarm of destroyers it will loose 99% of the time in real life, in SiS and I guess also in Stellaris
2. You NEED to bring escort craft along with capital ships to protect them (this might be where Stellaris went wrong as they are not effective enough?)
3. You could wipe out destroyers and Frigates (small) with Cruisers (medium) alone, but then if the enemy has a capital ship, it will wipe out your Cruisers
To simplify, in 1:1:
- Small beats large (or at least a couple of them as capitals can still have some anti-small weaponry but not that cost effectively like small)
- Medium beats small
- Large beats medium
Can you produce a single size and beat everything? No. You need to have a balanced fleet and those who can go a level higher will always have the advantage as producing medium should be more effective then producing small en-mass and producing a capital should be again more effective then producing medum en-mass. Cruisers thus need to be bad against capital just like destroyers/frigates against cruisers. The way to achieve this is weapon mount sizes available to them
Example: Already using this method, I always produce destroyers even late game. They get PD and Leech/EMP missiles to harass and weaken large ships. Then I send in a capital to take the final blow and be quickly done with it - the capital recives an escort of at least 2 medium in general to protect against other small vessels
It should be still possible to overcome your hard counter with numbers or higher tech, but SiS has this already covered, hat is why it only needs a slight adjutment in my oppinion so this balance is not broken