Re: Report - Current Bugs and Issues
Posted: Sat May 09, 2015 3:06 pm
The game isn't remembering that I've turned fullscreen off. Every time I start it, I'm fullscreen, despite having deselected it the last time I was playing.
https://stars-in-shadow.com/forum/
ok, that is a little odd. i can replicate this one. it looks like the setting is only being saved properly after the fullscreen button is hit two or more times. i.e. -- if you toggle it back and forth enough (as i tend to do while testing) it will stick, but, the first time the setting changes, it isn't saved.Gyrfalcon wrote:The game isn't remembering that I've turned fullscreen off. Every time I start it, I'm fullscreen, despite having deselected it the last time I was playing.
Code: Select all
Problem signature:
Problem Event Name: APPCRASH
Application Name: sis.exe
Application Version: 0.0.0.0
Application Timestamp: 55510bbc
Fault Module Name: sis.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 55510bbc
Exception Code: c0000005
Exception Offset: 001a2ca5
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Yeah -- as a question of mechanics, there's nothing in the current rules that forces you to leave the system after retreating. Right now, the AI isn't getting much benefit from sticking around in a stalemated system, so, when you have an enemy scout "stuck" around one of your worlds, that's probably an AI bug.faijeya wrote:As the retreat of all side's forces from the battlefield does not force the fleet to move to some other star:
- it allows for a milder variant of the old MOO1 retreat-exploit
- it allows feeble enemy forces (like scouts or colony ships) to stay in the system as long as they feel like it
I haven't seen this behavior until yesterday's update.
Hmm. It looks like some of the AI changes I made earlier this week weren't quite as backwards-compatible as I'd thought. Errors of this sort shouldn't happen in new games. But, I've posted a simple backwards compatibility patch to 'dev', so if you switch to the dev distro, you should be able to continue this gameGyrfalcon wrote:game_256 bugged when I hit the next turn button, even after restarting the game and reloading the save game.
ETA: Also, it doesn't actually progress to the next turn, so this is a showstopper.
hrm. it appears that Pollux III was once the center of a restored human empire -- before they were wiped out by the Haduir around turn 1200ish.Gyrfalcon wrote:game_265 - I just colonized Pollux III and it already has a full set of factory/labs. Not that I mind, but it seems a bit odd.
Code: Select all
Problem signature:
Problem Event Name: APPCRASH
Application Name: sis.exe
Application Version: 0.0.0.0
Application Timestamp: 555e4b5a
Fault Module Name: sis.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 555e4b5a
Exception Code: c0000005
Exception Offset: 001a2ce5
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Code: Select all
Problem signature:
Problem Event Name: APPCRASH
Application Name: sis.exe
Application Version: 0.0.0.0
Application Timestamp: 555e4b5a
Fault Module Name: sis.exe
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 555e4b5a
Exception Code: c0000005
Exception Offset: 001a2ce5
OS Version: 6.1.7601.2.1.0.768.3
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789
Hrm, if I'm reading these exception logs right, it looks like some kind of data corruption is being encountered while drawing missile groups to the minimap. It's not immediately clear to me why this may be happening, but, as of r12640 (currently on 'dev'), I've added some additional sanity checks that may help to track down the issue. Please keep posting these exception logs if you encounter any more crashes.Gyrfalcon wrote:I'm not sure if this is the same kind of crash, but it occurred when I right-clicked on my opponent's ship before my ship had finished moving, although that usually works without difficulty. game_270 is the turn before.