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Re: Report - Current Bugs and Issues
Posted: Fri Dec 31, 2021 12:27 pm
by Dragar
Alas, the bug has returned and I can't migrate my way out of it this time.
Code: Select all
[code]
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star_map_element:happy_colonists:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:823:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:812:report_elements:happy_colonists:
Lua state\GUI\~GalaxyMap\@MapElement.lua:297:gather_map_elements
warning! missing function callback for key "2445"
warning! missing function callback for key "2416"
warning! missing function callback for key "2421"
warning! missing function callback for key "2423"
warning! missing function callback for key "2422"
warning! missing function callback for key "2280"
warning! missing function callback for key "all_reports[10306]._ref"
warning! missing function callback for key "2417"
warning! missing function callback for key "all_reports[10307]._ref"
warning! missing function callback for key "all_reports[10303]._ref"
warning! missing function callback for key "all_reports[10357]._ref"
warning! missing function callback for key "all_reports[10334]._ref"
warning! missing function callback for key "2275"
warning! missing function callback for key "2385"
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:48:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:694:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:733:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:927:draw_reports
[/code]
Re: Report - Current Bugs and Issues
Posted: Fri Dec 31, 2021 1:07 pm
by zolobolo
Dragar wrote:Alas, the bug has returned and I can't migrate my way out of it this time.
Code: Select all
[code]
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star_map_element:happy_colonists:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:823:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:812:report_elements:happy_colonists:
Lua state\GUI\~GalaxyMap\@MapElement.lua:297:gather_map_elements
warning! missing function callback for key "2445"
warning! missing function callback for key "2416"
warning! missing function callback for key "2421"
warning! missing function callback for key "2423"
warning! missing function callback for key "2422"
warning! missing function callback for key "2280"
warning! missing function callback for key "all_reports[10306]._ref"
warning! missing function callback for key "2417"
warning! missing function callback for key "all_reports[10307]._ref"
warning! missing function callback for key "all_reports[10303]._ref"
warning! missing function callback for key "all_reports[10357]._ref"
warning! missing function callback for key "all_reports[10334]._ref"
warning! missing function callback for key "2275"
warning! missing function callback for key "2385"
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:48:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:694:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:733:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:927:draw_reports
[/code]
I just got this exact error right now as well
Code: Select all
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:67:add_star_map_element:happy_colonists:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:823:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:812:report_elements:happy_colonists:
Lua state\GUI\~GalaxyMap\@MapElement.lua:297:gather_map_elements
warning! missing function callback for key "all_reports[10293]._ref"
warning! missing function callback for key "all_reports[10288]._ref"
warning! missing function callback for key "all_reports[10292]._ref"
warning! missing function callback for key "1410"
warning! missing function callback for key "1433"
warning! missing function callback for key "1430"
warning! missing function callback for key "1434"
warning! missing function callback for key "all_reports[10291]._ref"
warning! missing function callback for key "1427"
warning! missing function callback for key "all_reports[10290]._ref"
warning! missing function callback for key "all_reports[10289]._ref"
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85: chibi is missing required field: race -> nil
Lua state\GUI\~GalaxyMap\@MoraleReports.lua:85:get_icon:
Lua state\GUI\~GalaxyMap\@ReportNotificationIcon.lua:48:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:694:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:733:
Lua state\GUI\~GalaxyMap\@ReportIcons.lua:927:draw_reports
Uploaded save: Game10302
The reason for this error in my case seems to have been a rebellion triggered due to starvation
If I resolved the starvation AND prevented the rebellion to trigger the issue seems to have been avoided but cants say if one or the other or a combination of the two have resulted in the crash
Re: Report - Current Bugs and Issues
Posted: Fri Dec 31, 2021 4:03 pm
by Dragar
Hm, the was no starvation in my game. Is it possibly a thing that happens due to reduction in population for other reasons (overpopulation?) maybe?
Re: Report - Current Bugs and Issues
Posted: Fri Dec 31, 2021 4:52 pm
by zolobolo
Dragar wrote:Hm, the was no starvation in my game. Is it possibly a thing that happens due to reduction in population for other reasons (overpopulation?) maybe?
Yes I also had overpopulation on the suspected planet - but the workaround doesnt match (building farm and putting a tank on the suspected planet) as these measures shoud not have affected overpopulation
Re: Report - Current Bugs and Issues
Posted: Fri Dec 31, 2021 5:20 pm
by zolobolo
zolobolo wrote:
2018-12-13(37896) 'live'
Galactic council votes can now influence reputation.
2019-10-29(38584) 'live'
In the Galactic Council, AIs will no longer vote for allied empires if those empires have fleets that they judge to be weaker than their own.
So the adjustment regarding military power based voting does seem to have been implemented but while I can confirm the 2018 change has been working for a while I have never seen the effect of the 2019 change and the 2018 change does seem to have ceased to apply
Here is my proposal on how to handle the alteration attempt from 2019:
1. AI will vote on the player (or any other faction for that matter) if Allied + Higher Population
2. AI will reject the outcome If Higher Military owner then the winner (just like how the player gets the same option and will likely select reject in similar situation)
3. All factions that have elected the winner automatically declare war on all the factions that have rejected the result (which shoudl already be the case as it was implemented for the player already)
The nice thing about the above is that it keeps the election mechanic the same as in the 2018 version only based on pop and thus clear and simple
But it also allows for the same twist for the AIs when accepting the result as for the player - emulating their behavior even closer and allowing for the requested additional final conflict between alliance members where an AI faction is very strong in military but not that strong in population
To even better ensure that no conflict potential is lost the formula could be furhter fine-tuned to reject the results if military power is 80% or more of tha of the winner: this would allow conflict with evne those AI factions that are not clearly stronger but are still similarly strong, and if ther are more then one of these we get a perfect storm
Re: Report - Current Bugs and Issues
Posted: Sat Jan 01, 2022 10:40 am
by gaerzi
Dragar wrote:I've narrowed this down - it looks to be related to having too many types of species on one planet? Removing all the Threshers from Bacab seemed to fix it.
It's not "too many races", it's some of the minor races that cause this issue, because they lack some of the "chibi" icons used for notifications. I believe that if you go to Lua state\GUI\~GalaxyMap\@MoraleReports.lua, line 85, and replace
Code: Select all
return notification_icons.chibi![report.race]
with
Code: Select all
return notification_icons.chibi[report.race] or notification_icons.chibi![remove_race_suffix | report.race]
that should fix the crash.
Re: Report - Current Bugs and Issues
Posted: Sat Jan 01, 2022 6:35 pm
by zolobolo
Atacking as tinkers with 3 tanks
One is lost and that loss should be prevented by the shield as far as I can tell:
- Shield Effect.JPG (41.67 KiB) Viewed 38405 times
But the transportes are left with only two tanks in the end:
- Result.JPG (113.49 KiB) Viewed 38405 times
Either I am reading the UI wrong and there were two losses - one applied and one prevetned by shield - or the shield effect was not applied at the end
Re: Report - Current Bugs and Issues
Posted: Sat Jan 01, 2022 8:45 pm
by PrivateHudson
About the much discussed crash. In both cases when it struck me, and judging by stack trace, it's because discontent harmonized pop (Algorians and Lummox for me) has become content, and the game can't find appropriate race icon to display notification about it. Probably introduced since update that implemented harmonized discontents. Can't ignore the error message, because game has to display notification.
Re: Report - Current Bugs and Issues
Posted: Sun Jan 02, 2022 1:49 pm
by gaerzi
PrivateHudson wrote:About the much discussed crash. In both cases when it struck me, and judging by stack trace, it's because discontent harmonized pop (Algorians and Lummox for me) has become content, and the game can't find appropriate race icon to display notification about it. Probably introduced since update that implemented harmonized discontents. Can't ignore the error message, because game has to display notification.
Yep. That's why I said editing the offending line so that it falls back to the normal race icon should fix the issue. Have you tested the code change I suggested?
Re: Report - Current Bugs and Issues
Posted: Thu Jan 06, 2022 9:16 pm
by zolobolo
Proportional mismatch for bases: Space Station seems like its enlarged or Shipyard shrinked (or maybe both
):
- Base Proportions.JPG (34.08 KiB) Viewed 38221 times
Re: Report - Current Bugs and Issues
Posted: Fri Jan 07, 2022 6:19 pm
by zolobolo
Orthins have annexed the Tinkers and even though they did seem to inherit their MAchine Altar version of factories it does not seem to have the effect of havign the Tinker pops be harmonized on theri planet with these Altars:
- Annexed Tinker Altar Effect.JPG (67.59 KiB) Viewed 38181 times
This could make sense lore wise if we say that the Tinkers loose their sync ability when they give up independence and join the Orthin is otherwise a bug
Re: Report - Current Bugs and Issues
Posted: Fri Jan 07, 2022 7:43 pm
by Centurion XXI
zolobolo wrote:a bug
I think: it is not error => the Tinkers lost their connection with the Dzibix.
Re: Report - Current Bugs and Issues
Posted: Sat Jan 08, 2022 11:14 am
by gaerzi
Harmonized Tinkers would never willingly give up their connection to Dzibix, so either a diplomatic annexation should preserve it, or the Tinkers should never volunteer to be annexed.
Re: Report - Current Bugs and Issues
Posted: Sat Jan 22, 2022 5:30 am
by PrivateHudson
gaerzi wrote:PrivateHudson wrote:About the much discussed crash. In both cases when it struck me, and judging by stack trace, it's because discontent harmonized pop (Algorians and Lummox for me) has become content, and the game can't find appropriate race icon to display notification about it. Probably introduced since update that implemented harmonized discontents. Can't ignore the error message, because game has to display notification.
Yep. That's why I said editing the offending line so that it falls back to the normal race icon should fix the issue. Have you tested the code change I suggested?
Thank you, gaerzi, your fix works.
Re: Report - Current Bugs and Issues
Posted: Thu Jan 27, 2022 9:25 am
by PrivateHudson
Although there is no line in tech tree between Artificial Organisms and Bionomics for Tinkers, the latter isn't attainable without the former.