Page 2 of 2

Re: Population Panel Mod

Posted: Fri Jul 12, 2019 6:27 pm
by gaerzi
Could you add (in a smaller font, like for the pop numbers) the planet type (and perhaps size) below the planet's name? I find that the planet icons are not entirely sufficient for that, especially at the small size they have on the report panel, in particular arid vs. inferno and barren vs. iceball.

Re: Population Panel Mod

Posted: Sun Aug 25, 2019 4:49 pm
by Backfire_22
+1 for Zolobolo's proposition, it's such a convenient tool that it'd be great to see it implemented in the vanilla game!

Re: Population Panel Mod

Posted: Tue Feb 04, 2020 7:47 pm
by andy
I use the mod quite a bit. Thank you.

I have a request, when I hover over the population icon in the top bar, can you show me the total population of each race in my empire in a hover window?

Race X: 65
Race Y: 25
Race Z: 11
etc.

Or display it the same way you do in the Population Report, just with totals.

Re: Population Panel Mod

Posted: Sun Feb 16, 2020 1:54 am
by rustyi
This too is my favorite (and I think only?) mod I play with. When I start min/maxing population using different species, I *love* this and couldn't imagine going back to not having this tool. It's, for me, pure quality of life. THANK YOU!

Re: Population Panel Mod

Posted: Mon Feb 17, 2020 1:11 am
by siyoa
I may add fancy racial icons there :-)

someone please wake up harpy eagle or tell forum mods to update first post with latest mod files ;-)

please let me know if something is not working, I have this old save file only, cannot test all the races, there is 3 groups separated by empty line (major races, minor races, mechanical)

Re: Population Panel Mod

Posted: Mon Feb 17, 2020 5:23 am
by siyoa
I guess I missed the other request, new version is up

Re: Population Panel Mod

Posted: Tue Feb 18, 2020 5:45 am
by andy
Thank you siyoa!

Re: Population Panel Mod

Posted: Tue Feb 18, 2020 8:16 am
by gaerzi
Wonderful! Thanks :)

Re: Population Panel Mod

Posted: Thu Feb 20, 2020 6:02 am
by siyoa
glad to be of assistance :D

it seems rounding can be a bit of an issue (found some other save game on one of my other gaming rigs), 214 when added up versus 217 calculated by code that is not rounding to a unit of million before adding up

as you can see on the screen shot, it is quite old problem, Cheleb II showing 0 population for Orthin due to rounding as well

Re: Population Panel Mod

Posted: Fri Feb 21, 2020 10:09 am
by gaerzi
Makes sense due to the way the game works. If you have 1.34 million Teros, 1.34 million Haduir, and 1.34 million Humans, that gives you 3 units of populations you can move and 4 million populations. So total population will show 4 while racial breakdown will show 1+1+1.

Re: Population Panel Mod

Posted: Mon Mar 02, 2020 4:48 am
by rustyi
siyoa wrote:I guess I missed the other request, new version is up
Thank you! I love this mod - it's my fav :)

Re: Population Panel Mod

Posted: Tue Sep 08, 2020 9:26 am
by Kornstalx
After coming back to the game since the July/August updates, I was sad to see this wasn't integrated into vanilla somehow.
Regardless, glad the patches didn't seem to break it. I couldn't play at all without this mod!

Re: Population Panel Mod

Posted: Fri Mar 05, 2021 8:44 pm
by zolobolo
Is this mod getting to be included int othe main game at some point - it makes the game flow so much better when an empire gets larger that is should be there to improve player experience

Re: Population Panel Mod

Posted: Tue Aug 24, 2021 12:18 pm
by gaerzi
Here's my custom version. I've spent the last few weeks without feeling the need to tinker with it further, so I'll consider it finished.

Some changes:

Image
The planet type is written in a font that, IMO, is more legible at this size. In addition, special resources and mineral richness are displayed!

Image
Where's your tanks at? You can now sort by ground troops, so the planets with the most military units on them will be at the top.

Image
The info panel when you hover on the pop icon now sorts the population by decreasing order, gives you their "real" value (same as when you look at a planet), with a fancy little racial icon, too.

Behind the scene, this now uses an iterator and a couple of tables instead of using a bunch of hard-coded variables for each known species. So it should work out of the box when new species get added (zubel larvas anyone?).

Image Image
I've rewritten the tooltip when hovering on a ship from scratch, to use the game's built-in chibi drawer instead of the custom drawer that, for a reason or another, didn't work for me. (I got stuff like "Colony Shiptable <inserthexnumberhere> instead.)

Re: Population Panel Mod

Posted: Tue Aug 31, 2021 9:10 pm
by zolobolo
Still a must have mod that got even better: both ground troop sorting and hover over tooltip are welcome additions

Thanks!