Certainly true. This was sort of a stopgap change, to fix the situation in which it was nearly impossible to capture colonies until well into the midgame, especially for some factions that don't have dedicated troop transport classes and so had to build expensive carriers to transport troops. I'm not sure it's the final solution, but in theory, any defense at all should be able to stop a transport-only assault. We just need to teach the AI to be more reluctant to leave its colonies completely undefended.Gyrfalcon wrote:This makes stealing early game colonies from the AI very, very easy.sven wrote:Transports are now an editable design. They can be outfitted with either cargo modules or planetary assault forces.
I think the game could benefit from a Defense Satellite, which could provide a small weapons capacity on a budget, but without the construction capabilities of a space station or starbase.