zolobolo wrote:Its an end- game tech and unbalanced like planet building. Probably serves as an exotic for role-playing
If it was to be made stronger it runs the danger of putting off the existing balance for those who do not only play sandbox, but actually drag out the combat till late-game:
1. If it is stronger, it will kill off the combined fleets that make up the main game mechanic
2. If it is made cheaper, it will replace capital ships in the fleet and make them look silly
If anything, at this point, I would only make the stellar Surge Beam, a Dread Star exclusive to give the unit a strategic niche
Spur-dread can still host siege weapons, so shouldn't really be a considerable rebuff for it just need to make sure that the Surge Beam is not as good against ships as normal siege guns
What you have said doesn’t make it sensible to let the dread star to be even less cost efficient then ordinary warships. Dread star do should not replace all ordinary ships, however there are many more reasonable way to prevent this. They do should replace capital ships like battleships and fleet carriers considering their research cost, if they don’t have other functions which worth the investment, however currently they are completely unable to achieve this.
Reasonable ways to let the dread star useful but keep conventional ships useful as well may include the following:
1, make them more powerful, but very slow both in tactic mode and strategic mode.
2, make them extremely expensive and strong so that smaller fleets are needed.
3, let them become armed colonies which are not cost efficient in combat, but provide tax income, construction capacity and travel range like planets do.
4, let them become siege platforms which overkills several capital ships each turn but lack smaller weapons it takes to deal with destroyers and ordinance.
5, simply make them more powerful and limit their maximum number to one per several system.
None of these measures seems worse than making the dread star completely useless.
What’s more, as the result of the game is usually determined before the dread star is even built, why should we worry that they may replace conventional warships? Instead of letting them weak and useless, isn’t it better to make them super OP units which help ending the game, or as least as powerful as other late game techs do?
Also, super dreadnoughts can carry siege weapons while smaller ships can not, but this does not mean they doesn’t need buff, as these weapons are not unreplaceable at all.
The shield of super dreadnaught is laughable in comparison to their firepower. The super dreadnaughts have the fire power nearly the same as two battleships and a fleet carrier, but they have about 1500 shield and 1500 hull and armor, while fleet carriers have about 1500 shield and 750 hull and armor. They also lack PD guns even in comparison to other capital ships. These facts makes them really vulnerable targets.
The strength of destroyer, heavy cruiser and battleships are about 1 : 2.5 : 6, and it would be reasonable if the superb dreadnaughts are also 2.5 times as powerful as battleships and fleet carriers. It already have the firepower which is 2.5 times as powerful as fleet carriers and battleships, it is acceptable if they lack PD, and it is also reasonable for them to have a price 2 times as high as battleships and fleet carriers, because they are supposed to replace them. But they do need the shield which suits their price and firepower.