Re: MOD: Planet Defenses/Weapons Rebalance. V 1.0
Posted: Wed Mar 15, 2017 7:15 am





Looks like my MOD initiated sort of tornado
Happy with that (especially with mod support folder)

https://stars-in-shadow.com/forum/
Right now I made planetary defenses look like more of a battlecruiser: 2 x6 light weapons slots, 2 x6 Planetary slots, 1 system 44 and 1 system 22 slot, 2 x6 missiles and 2 x6 Berths. and changed Planetary hardpoints to mount only Heavy, Seige and missiles. Also added LR Mods for ALL heavy weapons (beams included). A bit of testing and will update the release.SirDamnALot wrote: Stixon,
as I understand you, you can add aditional hardpoints for every defense grid level, but not alter previous hardpoints. Correct?
Can you define how many "guns" a hardpoint has? Maybe you can finetune the firepower this way.
E.g. make more hardpoints with few spaces each for each defense increment.