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Re: build r (19317) on test
Posted: Wed Jan 18, 2017 4:33 pm
by zakblood
disasters are coming more into play, which is good as it all adds up for extra stuff to do mid to late game
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Re: build r (19317) on test
Posted: Wed Jan 18, 2017 4:36 pm
by zakblood
bugged error report sent
Code: Select all
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138:
Lua state\GUI\~TacticalScreen\RenderBattle.lua:149:render_battle:
Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:59:
Lua state\GUI\~TacticalScreen\MapShadows.lua:369:
Lua state\GUI\~TacticalScreen\~TacticalScreen.lua:246
not sure if it went or not either, so copy pasted it just in case, seems an error with numbers of bombers maybe?
as that what i was launching at the time, then fighters
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 4:38 pm
by zakblood
restarting or trying to restart game from the message, crashed the game and had to be closed down with windows, as it locked the pc, so ctr alt del and ended the hung process manually
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 7:37 pm
by zakblood
can't carry on, on the largest test, so finished it for now, crashes at same spot now each time, so until fixed, can't use fighters or bombers from the planet killer space station
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 9:22 pm
by zolobolo
zakblood wrote:planet killers are harsh, but works all the same
Did those raides destroy a planet?
I am hoping for the AI to use this feature already in normal difficult - no sense in holding itself back but this would be an odd thing for raiders to do as it would kinda go against their core business
Also: does the transformation text count as placeholder?
I would really like to see some art there as well - if there are already assets for the various bioms they could be smacked together with a green upwards arrow on top of a grid outline of a planet (similar to ship designer icon), these could be used here as well and double win!
Re: build r (19317) on test
Posted: Wed Jan 18, 2017 9:50 pm
by sven
zakblood wrote:
Code: Select all
Lua state\GUI\~TacticalScreen\RenderBattle.lua:138: missing expected number at HawkBomber.engine.w.
Many thanks for catching this one. Turns out that I'd made a mistake when importing 3 of the new fighter assets; all of these bugs should be fixed as of r19438.
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 7:51 am
by zakblood
no probs, and thanks for the fixes, will carry it on today for an end game
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 7:54 am
by zakblood
zolobolo wrote:zakblood wrote:planet killers are harsh, but works all the same
Did those raides destroy a planet?
I am hoping for the AI to use this feature already in normal difficult - no sense in holding itself back but this would be an odd thing for raiders to do as it would kinda go against their core business
Also: does the transformation text count as placeholder?
I would really like to see some art there as well - if there are already assets for the various bioms they could be smacked together with a green upwards arrow on top of a grid outline of a planet (similar to ship designer icon), these could be used here as well and double win!
this was a lesson for me, as it asked for money, so a threat, which i said no and declared war, so all's fair in love and war, so they wiped me off my planet, which tbh wasn't so much overkill, as i had done the same a few turns before to take it off them, so they returned the favor
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 8:05 am
by zakblood
19460 back test on the largest test with hopefully an end date to day
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 8:09 am
by zakblood
have looked forward to using this tech, and it's now online
- Untitled.jpg (697.33 KiB) Viewed 22851 times
planet building
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 8:12 am
by zakblood
game crashed again, attacking a pirate base this time
Code: Select all
Lua state\boarding.lua:78: attempt to compare number with nil
Lua state\boarding.lua:78:can_board:
Lua state\boarding.lua:97:
Lua state\GUI\~TacticalScreen\BoardingAction.lua:12:
Lua state\GUI\on_action_complete.lua:267:
Lua state\GUI\on_action_complete.lua:273:valid_source
was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 8:13 am
by zakblood
report game sent 2010
successful
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 8:19 am
by sven
zakblood wrote:was firing or attempted to fire a stellar cannon at it and game crashed, and didn't resume after i clicked ignore either, so restarted and again it hung the pc, so a cold boot was needed
This one should be fixed as of 19463. Many thanks for the report.
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 8:27 am
by zakblood
your welcome as ever
Re: build r (19317) on test
Posted: Thu Jan 19, 2017 8:57 am
by zakblood
build 19463 on test