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Re: build (r18127)

Posted: Sat Nov 12, 2016 10:41 am
by zakblood
max sized universe and still the game uses little resources, well impressed and very good exe optimization used in the coding / engine
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games uses less than a few % of memory, rest is forum and steam and background apps, as i'm working on another test on this pc atm as well as it uses so little resources

Re: build (r18127)

Posted: Sat Nov 12, 2016 10:59 am
by zakblood
the larger the numbers grow, the more they merge together
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Re: build (r18127)

Posted: Sat Nov 12, 2016 12:12 pm
by zakblood
as of yet i have not met the other side controlled by the AI, the human race as yet to pop up, which makes me wonder if the hands are tied with no planet and no food at start as well, as it crippled me so why should the AI be any different :?:
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or this is my impression anyway, maybe wrong, it wouldn't be the first or last time either :oops: :ugeek:

Re: build (r18127)

Posted: Sat Nov 12, 2016 12:16 pm
by zakblood
seems i spoke a turn to early :shock: :roll: ;)
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Re: build (r18127)

Posted: Sat Nov 12, 2016 12:20 pm
by zakblood
to me, yes i'm cheating my way to a quicker conclusion, but the humans are maybe to handicapped also :?:
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i'd guess you already have enough data on them or it's WIP / WAD maybe, but i'll run a few sims if you need them :?: :idea:

Re: build (r18127)

Posted: Sat Nov 12, 2016 12:23 pm
by zakblood
another one done
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Re: build (r18127)

Posted: Sat Nov 12, 2016 7:41 pm
by zakblood
my first loss of a planet on easy, seems they don't like my rule, i'll send in the army, then they will like me less :mrgreen:
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Re: build (r18127)

Posted: Sat Nov 12, 2016 8:00 pm
by zakblood
today's last test done, logs and saves uploaded, nothing new found, stable and plays very well
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no slow down or extra resources needed, pc memory and cpu use is still quite low while game is running