They can always click on the for now unknown icon and read the existing summary (they also have to click if there is a warning sign)Arioch wrote:The problem here is that turning the icon into a meter really reduces it's value as an icon; a new user may not recognize this outline as a factory, much less understand the meaning of the partial fill.gaerzi wrote:
The color is still recognisable and the original icon is also right next to the outline to make the connection for starting players
I would advise against the warning sign as it is somewhat unnerving (as a warning sign should be ) and having to use the little people meter makes for much visual noise (redundancy)
Maybe if you would only display the icon to buildings that are affected, the redundancy could be cut but the warning sign would still against the relaxed nature of the GUI: my first instinct is to think it is an acutal system error within the game (or maybe I just did too much Windows troubleshooting in my life )
Or look at it like this: by "filling" up the buildings (with workers) you get a natural progression feeling going on, whereas getting rid of a warning sing eliminates the feeling of pressure but is not that gradual and satisfying. There is a reason peaople enjoy progress bars and the concept in its essence is just that: it informs and pacifies at the same time